b7bc027aa5
Swaying Grass implemented
2022-09-24 15:17:55 +02:00
ded07f8244
Level Event Signal Manager, die when timer is up
2022-09-07 20:49:13 +02:00
38bf760182
Fixed going to wallslide from idle when landing
2022-09-07 17:07:57 +02:00
d6d6301c7f
Button that enables a portal and UI timer
2022-09-07 15:53:34 +02:00
d607e0d45f
In-Game ButtonGroup with buttons & 1. Level
2022-08-16 15:06:04 +02:00
e76a70c475
Level Cleanup, new basic alien ship tiles
2022-08-08 20:32:01 +02:00
487bfc87d7
Better enemy bouncing
2022-08-05 21:23:26 +02:00
6eace8721c
Airstrafe anim fix and wallslide anim direction fix
2022-08-02 19:07:47 +02:00
12c100e56a
Dusting run anim fix
2022-08-02 16:20:15 +02:00
d6ae990d4b
Running animation fix and dust effect
2022-08-02 15:15:10 +02:00
5ed7f0cf9a
TLT Cam/Tile Fix & Level cleanup
2022-08-02 01:22:39 +02:00
480d487a05
RunningLeft animation fix
2022-08-02 00:31:19 +02:00
50c349c236
Turning animations with blend spaces
2022-08-02 00:20:45 +02:00
2a92de18c7
Replaced animations with blend spaces in statemachine
2022-08-01 18:05:53 +02:00
f31ee4330a
Balanced ducking and small animated hitbox fix
2022-07-31 23:47:52 +02:00
13bbe50fbf
Hitboxes are now animated to fit the current state
2022-07-31 23:38:49 +02:00
36c51b07fb
Included Turn Animations for Idle Walk and Duck
2022-07-31 15:48:05 +02:00
0a7e2a045b
Smol idling animation fix
2022-07-31 12:19:20 +02:00
e1d8c4f071
New animations and tiles
2022-07-31 01:07:50 +02:00
Jakob Feldmann
884ade2305
Duck balancing change
2022-07-26 20:01:41 +02:00
Jakob Feldmann
ad89d8e24f
Fixed problem with ducking and the camera
2022-07-26 19:59:43 +02:00
Jakob Feldmann
bf40a26afe
Included ducking/sliding and switched to anim tree
2022-07-26 19:57:41 +02:00
59e87c846a
Duck and slide states and handling stub
2022-07-25 22:51:27 +02:00
1351dbb004
Added 3 simple enemy types
...
The first avoids falling off ledges,
the second falls only off of safe ledges
and the thirds darts towards the player when
he is touching the same unobstructed ground
it is on.
2022-07-12 18:05:34 +02:00
f8aed2f056
Added simple spikes, improved the flying cutters code
2022-07-12 00:18:28 +02:00
5acddf6a46
Floor specific friction & camera zoom on small levels
2022-07-11 17:38:38 +02:00
f79e483a57
Acceleration independent of physics fps, tile fix
...
The tiles had not perfectly quadratic shapes, so they caused some bugs.
I also made a adjustment to the reverse movement check and
the recovery of the strafe move
when touching walls.
2022-07-10 20:54:38 +02:00
f75c76e437
Flying Laser Cutters
2022-07-10 16:44:46 +02:00
193bad8702
Rotating ore, flying laser cutter art
2022-07-04 21:19:09 +02:00
Jakob Feldmann
6951028145
First level prototype, fixed inair movement
2022-06-27 22:39:55 +02:00
fb52fd0ecd
Basic animations for Blobby
2022-06-27 00:35:12 +02:00
db1696721f
Changed start window size to be bigger
2022-06-25 15:52:58 +02:00
85348bbd3f
Turret Laserpointer and raycast selfcollision fix
2022-06-25 15:43:49 +02:00
c3255b30f2
Inair move forgiveness, camera zoom, jump height
2022-06-25 15:31:43 +02:00
bf5af96d20
Fixed unresponsive loaded scenes, when using UI
...
The Button for switching to a different scene now unpauses the tree
and frees the previous scene from memory
2022-06-25 15:02:10 +02:00
38c61eefd6
Fixed Main Menu with level select, new Tile Sizes & assets
...
Main change is the fixed main menu
The other changes include newly added resources, like
the new ground tile and blobby animations/designs
I also experimented with the display size and camera
To adapt to the new Blobby design, the default tile size was changed
to 24x24
2022-06-25 14:27:12 +02:00
68511984c7
Added laserpoint to turret scene & move testlevel
2022-06-20 23:00:43 +02:00
9cef352fe2
Fixed spring impact registration, camera tilemap limit
...
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.
The players camera is now limited to the extends of the tilemap.
I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.
2022-06-19 18:12:29 +02:00
40ac349bf1
Default texture import, animation test assets
2022-06-14 18:05:32 +02:00
e85e2747e3
Ignore Addons Folder (correct way)
2022-06-13 20:53:36 +02:00
0b603c75ca
Revert "Ignoring Addons Folder"
...
This reverts commit 6c3be182aa .
2022-06-13 20:51:40 +02:00
6c3be182aa
Ignoring Addons Folder
2022-06-13 20:42:24 +02:00
Jakob Feldmann
ad5c9d6d78
Turret anim transition into search & firing rate
2022-06-11 22:32:53 +02:00
Jakob Feldmann
5359d5dd75
Fixed Turret incorrectly using references to freed objects
2022-06-11 15:49:35 +02:00
bd6103a766
Turret shoots, can loose player
2022-06-07 19:47:08 +02:00
162a5b485e
Simple turret tracks player in limited angles
2022-06-07 17:26:01 +02:00
c3ed976783
Turret state machine stub and default state
2022-06-04 21:14:49 +02:00
71cf76e9ef
Rudimentary turning and player detecting turret
2022-06-02 20:08:02 +02:00
1a45a0ca84
Group based area/body detection, walljump fix
2022-06-02 19:18:10 +02:00
6605221398
Fixed velocity problem for landing on moving floors
...
The problem was that blobby got the velocity
of the velocity_jump_boost added to him whilst
jumping on a moving platform without moving
2022-05-31 23:09:43 +02:00