2D Platformer game project to explore movement physics and game design basics.
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Jakob Feldmann 9cef352fe2 Fixed spring impact registration, camera tilemap limit
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.

The players camera is now limited to the extends of the tilemap.

I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.
2022-06-19 18:12:29 +02:00
.vscode Fixed spring impact registration, camera tilemap limit 2022-06-19 18:12:29 +02:00
assets Default texture import, animation test assets 2022-06-14 18:05:32 +02:00
src Fixed spring impact registration, camera tilemap limit 2022-06-19 18:12:29 +02:00
.gitignore Fixed spring impact registration, camera tilemap limit 2022-06-19 18:12:29 +02:00
default_env.tres Result of the GDQuest Tutorial 2020-08-06 10:40:10 +02:00
icon.png Result of the GDQuest Tutorial 2020-08-06 10:40:10 +02:00
icon.png.import New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00
project.godot Fixed spring impact registration, camera tilemap limit 2022-06-19 18:12:29 +02:00
readme.md Gitignore and readme 2022-05-17 20:56:11 +02:00

2D Platformer for exploring game development basics and movement physics