In-Game ButtonGroup with buttons & 1. Level

This commit is contained in:
Jakob Feldmann 2022-08-16 15:06:04 +02:00
parent e76a70c475
commit d607e0d45f
20 changed files with 503 additions and 12 deletions

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@ -1,6 +1,7 @@
extends Player
const PhysicsFunc = preload("res://src/Utilities/Physic/PhysicsFunc.gd")
export var jump_buffer_filled := false
#TODO Switch to new unique node name method for referencing
onready var left_wall_raycasts = $WallRaycasts/LeftWallRaycast
onready var right_wall_raycasts = $WallRaycasts/RightWallRaycast
onready var player_state_machine = $BlobbyStateMachine

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@ -251,6 +251,7 @@ switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=178]
priority = 0
[sub_resource type="AnimationNodeStateMachineTransition" id=137]
@ -266,9 +267,9 @@ states/idleTurn/position = Vector2( 1375.54, -193.991 )
states/idling/node = SubResource( 116 )
states/idling/position = Vector2( 1375.54, -54 )
states/jumpToFall/node = SubResource( 119 )
states/jumpToFall/position = Vector2( 1795.54, 311.009 )
states/jumpToFall/position = Vector2( 1795.54, 343.009 )
states/jumping/node = SubResource( 125 )
states/jumping/position = Vector2( 1375.54, 129.009 )
states/jumping/position = Vector2( 1375.54, 117.009 )
states/runToJump/node = SubResource( 146 )
states/runToJump/position = Vector2( 1191.54, 36 )
states/running/node = SubResource( 122 )
@ -278,12 +279,12 @@ states/turnToRun/position = Vector2( 1795.54, -308.991 )
states/walking/node = SubResource( 133 )
states/walking/position = Vector2( 1795.54, -54 )
states/wallslideToJump/node = SubResource( 136 )
states/wallslideToJump/position = Vector2( 1566.54, 380.009 )
states/wallslideToJump/position = Vector2( 1375.54, 343.009 )
states/wallsliding/node = SubResource( 96 )
states/wallsliding/position = Vector2( 1788.54, 501.009 )
states/wallsliding/position = Vector2( 1795.54, 493.009 )
transitions = [ "falling", "wallsliding", SubResource( 138 ), "wallsliding", "idling", SubResource( 139 ), "wallsliding", "wallslideToJump", SubResource( 140 ), "wallslideToJump", "jumping", SubResource( 141 ), "idling", "jumping", SubResource( 147 ), "runToJump", "jumping", SubResource( 148 ), "ducking", "jumping", SubResource( 149 ), "jumping", "jumpToFall", SubResource( 150 ), "jumpToFall", "falling", SubResource( 151 ), "ducking", "duckTurn", SubResource( 152 ), "duckTurn", "ducking", SubResource( 153 ), "falling", "ducking", SubResource( 154 ), "ducking", "falling", SubResource( 155 ), "ducking", "walking", SubResource( 156 ), "walking", "ducking", SubResource( 157 ), "idling", "ducking", SubResource( 158 ), "ducking", "idling", SubResource( 159 ), "ducking", "running", SubResource( 160 ), "running", "ducking", SubResource( 161 ), "running", "falling", SubResource( 162 ), "falling", "running", SubResource( 163 ), "walking", "falling", SubResource( 164 ), "falling", "walking", SubResource( 165 ), "falling", "idling", SubResource( 166 ), "idling", "walking", SubResource( 167 ), "walking", "idling", SubResource( 168 ), "walking", "turnToRun", SubResource( 169 ), "turnToRun", "walking", SubResource( 170 ), "running", "turnToRun", SubResource( 171 ), "turnToRun", "running", SubResource( 172 ), "idling", "idleTurn", SubResource( 173 ), "walking", "idleTurn", SubResource( 174 ), "idleTurn", "walking", SubResource( 175 ), "idling", "turnToRun", SubResource( 176 ), "turnToRun", "idling", SubResource( 177 ), "running", "runToJump", SubResource( 178 ), "wallsliding", "falling", SubResource( 137 ) ]
start_node = "idling"
graph_offset = Vector2( 996.54, -125.991 )
graph_offset = Vector2( 984.54, -229.991 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=48]
@ -3678,7 +3679,7 @@ tracks/11/keys = {
}
[sub_resource type="Animation" id=73]
length = 0.2
length = 0.15
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
@ -3827,7 +3828,7 @@ tracks/11/keys = {
[sub_resource type="Animation" id=101]
resource_name = "wallslideToJumpRight"
length = 0.2
length = 0.15
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")

View File

@ -1,11 +1,13 @@
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://src/NeutralObjects/Coin.tscn" type="PackedScene" id=6]
[ext_resource path="res://src/UserInterface/Buttons/UI.tscn" type="PackedScene" id=7]
[ext_resource path="res://src/NeutralObjects/ThreeWhyButtons.tscn" type="PackedScene" id=8]
[sub_resource type="AnimationNodeStateMachinePlayback" id=4]
@ -24,12 +26,37 @@ scale = Vector2( 0.878906, 0.936025 )
parameters/playback = SubResource( 4 )
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visible = false
position = Vector2( 80, 80 )
rotation = 1.5708
[node name="Portal" parent="." instance=ExtResource( 5 )]
position = Vector2( 1440, -120 )
position = Vector2( 1428, -110 )
[node name="Collectibles" type="Node2D" parent="."]
[node name="Coin" parent="Collectibles" instance=ExtResource( 6 )]
position = Vector2( 336, -60 )
scale = Vector2( 0.133, 0.133 )
[node name="Coin2" parent="Collectibles" instance=ExtResource( 6 )]
position = Vector2( 324, -11 )
scale = Vector2( 0.133, 0.133 )
[node name="Coin3" parent="Collectibles" instance=ExtResource( 6 )]
position = Vector2( 1188, -84 )
scale = Vector2( 0.133, 0.133 )
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scale = Vector2( 0.133, 0.133 )
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position = Vector2( 1140, -108 )
scale = Vector2( 0.133, 0.133 )
[node name="Coin6" parent="Collectibles" instance=ExtResource( 6 )]
position = Vector2( 696, -48 )
scale = Vector2( 0.133, 0.133 )
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[node name="Spikes" parent="TileMap" instance=ExtResource( 3 )]
position = Vector2( 708, 12 )
@ -62,4 +89,23 @@ position = Vector2( 1236, -36 )
[node name="Spikes3" parent="TileMap" instance=ExtResource( 3 )]
position = Vector2( 684, 12 )
[node name="TreeWhyButtons" parent="." instance=ExtResource( 8 )]
position = Vector2( -108, -7 )
[node name="WhyButton1" parent="TreeWhyButtons" index="0"]
position = Vector2( -12, -49 )
rotation = 1.5708
[node name="WhyButton2" parent="TreeWhyButtons" index="1"]
position = Vector2( 444, -17 )
rotation = 3.14159
[node name="WhyButton3" parent="TreeWhyButtons" index="2"]
position = Vector2( 1452, -77 )
rotation = -1.5708
[editable path="Blobby"]
[editable path="TreeWhyButtons"]
[editable path="TreeWhyButtons/WhyButton1"]
[editable path="TreeWhyButtons/WhyButton2"]
[editable path="TreeWhyButtons/WhyButton3"]

View File

@ -0,0 +1,8 @@
extends Node2D
#Is emitted in child nodes
signal child_button_activated(id)
func _on_TreeWhyButtons_child_button_activated(id: int) -> void:
for button in get_children():
button.activateIDIndicator(id)

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://src/NeutralObjects/WhyButton.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/NeutralObjects/ThreeWhyButtons.gd" type="Script" id=2]
[node name="TreeWhyButtons" type="Node2D"]
script = ExtResource( 2 )
[node name="WhyButton1" parent="." instance=ExtResource( 1 )]
buttonID = 1
[node name="WhyButton2" parent="." instance=ExtResource( 1 )]
buttonID = 2
[node name="WhyButton3" parent="." instance=ExtResource( 1 )]
buttonID = 3
[connection signal="child_button_activated" from="." to="." method="_on_TreeWhyButtons_child_button_activated"]
[editable path="WhyButton1"]
[editable path="WhyButton2"]
[editable path="WhyButton3"]

View File

@ -0,0 +1,27 @@
extends Node2D
onready var buttonPlayer = $"%ButtonPlayer"
onready var activatorArea = $"%ActivatorArea"
onready var indicator1Player = $"%Indicator1Player"
onready var indicator2Player = $"%Indicator2Player"
onready var indicator3Player = $"%Indicator3Player"
export var buttonID: int;
func selfActivate():
var selfPlayerString = "indicator"+String(buttonID)+"Player"
get(selfPlayerString).play("onning")
buttonPlayer.play("pushing")
#TODO dis importante
activatorArea.set_deferred("monitoring", false)
func activateIDIndicator(id: int):
var selfPlayerString = "indicator"+String(id)+"Player"
get(selfPlayerString).play("onning")
func _on_ActivatorArea_area_entered(_area:Area2D) -> void:
selfActivate()
if get_parent().has_signal("child_button_activated"):
get_parent().emit_signal("child_button_activated", buttonID)

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@ -36,7 +36,7 @@ size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 0.0
custom_fonts/font = ExtResource( 2 )
text = "Thank You For Playing!"
text = "Thanks You For Playing!"
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