Fixed problem with ducking and the camera
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@ -183,7 +183,7 @@ func _enter_state(new_state, old_state):
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anim_statemachine.travel("idling")
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states.duck:
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# TODO HA! H! HAAA!
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parent.scale = Vector2(1.2, 0.5)
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parent.scale = Vector2(1, 0.5)
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anim_statemachine.travel("ducking")
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states.jump:
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anim_statemachine.travel("jumping")
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