Duck balancing change

This commit is contained in:
Jakob Feldmann 2022-07-26 20:01:41 +02:00
parent ad89d8e24f
commit 884ade2305

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@ -10,7 +10,7 @@ var wallslide_threshold := 1000
var base_floor_friction := 0.5
var floor_friction := base_floor_friction
var max_velocity := {
"walk": 120, "run": 160, "fall": 420, "walljump": 200, "idle": 12000, "duck": 200
"walk": 120, "run": 160, "fall": 420, "walljump": 200, "idle": 12000, "duck": 160
}
var velocity_jump_boost_ratio := 10
# This is added to the acceleration force initially
@ -22,7 +22,7 @@ var init_acceleration_force := {
var acceleration_force := {
"walk": Vector2(1800, 1233),
"idle": Vector2(1800, 1233),
"duck": Vector2(1000, 1500),
"duck": Vector2(500, 1400),
"run": Vector2(2500, 1290),
"walljump": Vector2(600, 1050),
"air_strafe": Vector2(333, 2000)