39 lines
1.0 KiB
GDScript
39 lines
1.0 KiB
GDScript
extends KinematicBody2D
|
|
class_name Player
|
|
const PhysicsConst = preload("res://src/Utilities/Physic/PhysicsConst.gd")
|
|
|
|
const FLOOR_NORMAL := Vector2.UP
|
|
|
|
var stomp_feedback := 1000.0
|
|
var inair_velocity := 21
|
|
var wallslide_threshold := 1000
|
|
var base_floor_friction := 0.5
|
|
var floor_friction := base_floor_friction
|
|
var max_velocity := {
|
|
"walk": 120, "run": 160, "fall": 420, "walljump": 200, "idle": 12000, "duck": 160
|
|
}
|
|
var velocity_jump_boost_ratio := 10
|
|
# This is added to the acceleration force initially
|
|
var init_acceleration_force := {
|
|
"": 0, "idle_walk": 4181, "idle_run": 5765, "walk_run": 1000
|
|
}
|
|
# Oriented around deltas of 0.0166666...s
|
|
# newtonmeters is the unit
|
|
var acceleration_force := {
|
|
"walk": Vector2(1800, 1233),
|
|
"idle": Vector2(1800, 1233),
|
|
"duck": Vector2(500, 1400),
|
|
"run": Vector2(2500, 1290),
|
|
"walljump": Vector2(600, 1050),
|
|
"air_strafe": Vector2(333, 2000)
|
|
}
|
|
# Gravity as m/s^2
|
|
var _gravity: float = PhysicsConst.gravity
|
|
# Mass of Blobby
|
|
# Kilograms
|
|
var mass := 6.5
|
|
|
|
var velocity := Vector2.ZERO
|
|
|
|
var air_strafe_charges := 1
|