From 884ade2305a0f2df6d00677273c2a26f17ae1f5a Mon Sep 17 00:00:00 2001 From: Jakob Feldmann Date: Tue, 26 Jul 2022 20:01:41 +0200 Subject: [PATCH] Duck balancing change --- src/Actors/Player.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Actors/Player.gd b/src/Actors/Player.gd index 9717029..85e35d7 100644 --- a/src/Actors/Player.gd +++ b/src/Actors/Player.gd @@ -10,7 +10,7 @@ var wallslide_threshold := 1000 var base_floor_friction := 0.5 var floor_friction := base_floor_friction var max_velocity := { - "walk": 120, "run": 160, "fall": 420, "walljump": 200, "idle": 12000, "duck": 200 + "walk": 120, "run": 160, "fall": 420, "walljump": 200, "idle": 12000, "duck": 160 } var velocity_jump_boost_ratio := 10 # This is added to the acceleration force initially @@ -22,7 +22,7 @@ var init_acceleration_force := { var acceleration_force := { "walk": Vector2(1800, 1233), "idle": Vector2(1800, 1233), - "duck": Vector2(1000, 1500), + "duck": Vector2(500, 1400), "run": Vector2(2500, 1290), "walljump": Vector2(600, 1050), "air_strafe": Vector2(333, 2000)