Duck balancing change
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@ -10,7 +10,7 @@ var wallslide_threshold := 1000
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var base_floor_friction := 0.5
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var floor_friction := base_floor_friction
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var max_velocity := {
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"walk": 120, "run": 160, "fall": 420, "walljump": 200, "idle": 12000, "duck": 200
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"walk": 120, "run": 160, "fall": 420, "walljump": 200, "idle": 12000, "duck": 160
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}
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var velocity_jump_boost_ratio := 10
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# This is added to the acceleration force initially
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@ -22,7 +22,7 @@ var init_acceleration_force := {
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var acceleration_force := {
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"walk": Vector2(1800, 1233),
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"idle": Vector2(1800, 1233),
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"duck": Vector2(1000, 1500),
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"duck": Vector2(500, 1400),
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"run": Vector2(2500, 1290),
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"walljump": Vector2(600, 1050),
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"air_strafe": Vector2(333, 2000)
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