f977b3c71d
feat: changes in materials and new variants
2024-06-12 13:35:13 +02:00
641dfe5078
feat: changed input to radial for controller axis
2024-06-12 13:34:13 +02:00
aff9e88a93
feat: changed FORGE3D Sci-Fi Effects to fit my needs better
2024-06-12 13:31:29 +02:00
7a3e0e0a69
feat: beginning to animate ship death/explosion
2024-06-12 13:30:02 +02:00
8eca56c0fd
fix: Gravity changers working, gravity strength now in character properties
2024-05-21 14:19:35 +02:00
9e96946b1a
feat: gravity changer; smaller orbs which change gravity instantly
2024-05-20 19:23:04 +02:00
fc7d9a3004
feat: testing FishNet RigidBody prediction, Ship logic refactor
2024-05-20 18:56:32 +02:00
2879e82429
fix: change ships color when spawning
2024-05-14 15:01:55 +02:00
cca4b75827
feat: Ships set color of mesh over property -> less prefab variants, improved hit feedback, improved meshes and Triggers
2024-05-14 15:00:55 +02:00
83ce65aec0
fix: smoother and faster zoom for the MatchCamera
2024-05-14 14:56:40 +02:00
f40434d804
fix: increased 3DAudio Fade Distance
2024-05-14 14:55:34 +02:00
60ac764019
chore: now using HotReload for Unity
2024-05-14 14:30:22 +02:00
b69f2aff47
chore: updated FishNet
2024-05-14 14:29:29 +02:00
79a147dead
chore: updated primetween
2024-05-14 14:28:36 +02:00
ed677a9419
chore: tweaked the projectile volume, enabled firing again, changed the F3D object pool and sounds to consume less space in the scene
2024-05-09 15:20:22 +02:00
ce48ac64b8
feat: allow F3D projectiles to register a hit on hit feedback targets
2024-05-09 15:19:01 +02:00
9ac205b950
feat: controll forge3ds overall volume
2024-05-09 15:17:51 +02:00
d4829e572b
fix: reset score, only show in free flight
2024-05-08 18:56:26 +02:00
d2c59a32eb
fix: added F3DForge Assets
2024-05-08 18:37:59 +02:00
4ea75d7758
feat: score mode for free flight (requires more assets)
2024-05-08 18:37:22 +02:00
58aaa8deff
feat: (work in progress) online multiplayer lobby with fishnet
2024-05-07 19:36:56 +02:00
0b14b754b4
feat: beginning to implement an online lobby in the main menu with fishnet
2024-05-05 17:54:15 +02:00
94863a7eb5
feat: free fly arena, 4-player support, 4-player arena, test-scene option etc.
...
There is also overhauled camera zoom behavior, an update to the match logic,
tweaks to the main menu scene.
2024-05-05 17:53:56 +02:00
9a9a9c8b21
feat: music which has the same tag(different id) can now be randomly played, new tracks
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You can say play a "menu_music" and a random track tagged as such will be played.
2024-05-05 17:50:04 +02:00
5278d5ba81
feat: ship particle effects, base properties, gravity fix
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All ships now have their own properties, which are modifiers for the base ship properties.
The base behaviour of all ships can now be easily changed, while the individual differences are still respected.
Ship states now trigger particle emissions & effects. This is still messy and mixed with
sounds. Will be overhauled once ship state machine is introduced.
To calculate gravity you now need to specify the gravity source transform.
2024-05-05 17:48:27 +02:00
17aa5593ff
feat: added some effects and particles (used in future commits)
2024-05-05 17:40:07 +02:00
418bf1ed5a
feat: added colored variants for nimble zones and ships
2024-05-05 17:37:19 +02:00
dbc66e25f0
chore: added only the used resources from the Sci-Fi Forge3D asset pack
2024-05-05 17:36:07 +02:00
b13e3f617e
dependency: added bayou transport layer for WebGL + WSS + FishNet
2024-05-05 17:34:06 +02:00
1815d51d68
feat: camera dynamically zooms to keep players on screen
2024-04-22 15:03:56 +02:00
b7653bdd05
feat: added some nice beats :D
2024-04-22 13:37:18 +02:00
134c6f8923
fix: normal logging when using webgl in editor
2024-04-22 13:35:46 +02:00
4610120329
fix: match logic for rounds, hide HUD when in menu
2024-04-22 13:34:37 +02:00
a3fa41eae2
fix: instead of using the log4uni wrapper, I wrote my own
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This wrapper essentially restricts the logger to the unity console, when using WebGL, while I don't need to change any Reference to LogManager or Log.Debug(etc) in my code.
2024-04-20 16:26:28 +02:00
969b0df42b
Revert "fix: changing to log4uni, because of log4net issues in build versions"
...
This reverts commit ef425d0ea5 .
2024-04-20 15:14:33 +02:00
ef425d0ea5
fix: changing to log4uni, because of log4net issues in build versions
2024-04-19 21:33:19 +02:00
29f2bd1bec
feat: improved loading from Files/AssetBundles depending on the environment -> Editor or Built Executable
2024-04-19 21:32:41 +02:00
f2d1fbfe5b
fix: overlapping EventSystems for UI Canvases
2024-04-19 21:28:35 +02:00
8659456fae
fix: IsOut stat wasn't reset when the round ended
2024-04-19 21:27:58 +02:00
ad8e7466ef
chore: removed some unused assets
2024-04-19 21:27:15 +02:00
9f147ac880
chore: README cleanup
2024-04-18 20:37:50 +02:00
6d83c876de
feat: Added FishNet plugin to project and began implementing/testing online multiplayer
2024-04-18 20:24:22 +02:00
6d89d9d48e
fix: introduced assetbundles, instead of reading from folder
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Reading Assets from folders was only possible in Editor over LoadAssetFromPath. Now I'm using asset bundles for ScriptedObjects and Audio Prefabs, when the project is built.
When in Editor the folders are still used for convenience (can make changes to assets without rebuilding asset bundles)
2024-04-18 20:23:17 +02:00
3dbcb69b7f
feat: added logic for multiple rounds and UI for rematch after completed match
2024-04-17 20:56:12 +02:00
2c3aba7a75
feat: changed ship properties for balance
2024-04-17 20:55:43 +02:00
ed61e32766
feat: added some reverb to sounds
2024-04-17 20:55:06 +02:00
a23b68cc51
feat: new ingame pause menu, with transition to main menu
2024-04-17 00:52:58 +02:00
0251cce123
feat: changed zone entering sound
2024-04-17 00:52:32 +02:00
d316732a60
chore: removed unnecessary files like the prime tween demo
2024-04-17 00:51:41 +02:00
965d369673
feat: can start in test mode instantly starting match, pause menu beginnings
2024-04-16 13:48:29 +02:00