The camera now updates a shader with the positions, strengths and colors of nodes in the light group. The sources cast light around them on the z layer they are on. They do not work for Tilemaps yet and can't be occluded. The light of different sources does not get stronger if they overlap. |
||
|---|---|---|
| .. | ||
| fall | ||
| idle | ||
| jump | ||
| walk | ||
| blobby-effects-spritesheet.aseprite | ||
| blobby-effects-spritesheet.aseprite.import | ||
| blobby-effects-spritesheet.png | ||
| blobby-effects-spritesheet.png.import | ||
| blobby-spritesheet.png | ||
| blobby-spritesheet.png.import | ||