Commit Graph

13 Commits

Author SHA1 Message Date
b01b898558 Unoccluded lighting shader
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00
4ccca8b0ae Working caterpillar movement 2022-11-21 21:47:04 +01:00
ce838b0602 first background, new grass asset, player-detached camera 2022-10-17 21:15:19 +02:00
f04dfdbdfe 2 new death sprites 2022-10-10 14:14:48 +02:00
54c3421aea Death animation and refined drop through platform 2022-10-03 16:34:06 +02:00
6eace8721c Airstrafe anim fix and wallslide anim direction fix 2022-08-02 19:07:47 +02:00
12c100e56a Dusting run anim fix 2022-08-02 16:20:15 +02:00
d6ae990d4b Running animation fix and dust effect 2022-08-02 15:15:10 +02:00
13bbe50fbf Hitboxes are now animated to fit the current state 2022-07-31 23:38:49 +02:00
e1d8c4f071 New animations and tiles 2022-07-31 01:07:50 +02:00
fb52fd0ecd Basic animations for Blobby 2022-06-27 00:35:12 +02:00
38c61eefd6 Fixed Main Menu with level select, new Tile Sizes & assets
Main change is the fixed main menu

The other changes include newly added resources, like
the new ground tile and blobby animations/designs

I also experimented with the display size and camera

To adapt to the new Blobby design, the default tile size was changed
to 24x24
2022-06-25 14:27:12 +02:00
e421662534 New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00