Blobby/assets
Jakob Feldmann b01b898558 Unoccluded lighting shader
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00
..
blobby Unoccluded lighting shader 2022-12-17 20:21:00 +01:00
contraption Beginning Frog, new background/assets 2022-12-13 15:14:29 +01:00
effects Beginning Frog, new background/assets 2022-12-13 15:14:29 +01:00
enemy Fixed Main Menu with level select, new Tile Sizes & assets 2022-06-25 14:27:12 +02:00
environment Beginning Frog, new background/assets 2022-12-13 15:14:29 +01:00
for testing Fixed Main Menu with level select, new Tile Sizes & assets 2022-06-25 14:27:12 +02:00
meta New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00
neutral object In-Game ButtonGroup with buttons & 1. Level 2022-08-16 15:06:04 +02:00
obstacle object Beginning Frog, new background/assets 2022-12-13 15:14:29 +01:00
player New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00
colorpalette.aseprite In-Game ButtonGroup with buttons & 1. Level 2022-08-16 15:06:04 +02:00
colorpalette.aseprite.import In-Game ButtonGroup with buttons & 1. Level 2022-08-16 15:06:04 +02:00