Commit Graph

32 Commits

Author SHA1 Message Date
25845bfc99 feat: vorläufig funktionierendes Controlls menu 2023-05-29 19:41:37 +02:00
ec5c67930c feat: proto Input Menu, Savefile mit Resource erstellt 2023-05-28 20:11:11 +02:00
17996edf36 Feat: Level Order, Removing Savepoints on finish 2023-05-19 16:39:09 +02:00
ecc09542d4 feat: level 3, test sounds, better tiles 2023-05-16 20:58:45 +02:00
79f674dea3 feat: Leash art, hitbox fixes, faster grass, level tweaks 2023-05-02 16:58:07 +02:00
76a13a83dc feat: gates, cam margin fix, new levels, death anim choices etc. :"D 2023-05-02 00:18:31 +02:00
aeacd9d059 feat: Major Camera Fix & look up and down 2023-04-18 22:35:25 +02:00
3c2119a57d feat: New Frog Free Button, More Air Movement 2023-04-11 15:07:51 +02:00
a1f7b700ae Level 3 2023-04-06 18:15:17 +02:00
4238855751 Many added feats:
Invincibility Shader (simple)
New Death Shader dissolving
Pit Areas
Invincibility fixes for spikes and flying laser cutters
Vending Machine
Better global and level stats tracking
2023-04-04 16:45:38 +02:00
349e8b332b Testing Death Animations and Shaders 2023-03-15 21:00:48 +01:00
Jakob Feldmann
96fe70fefc Elevator Button reagiert auf "E" 2023-03-14 16:36:27 +01:00
d725970539 Small fixes 2023-03-14 15:14:10 +01:00
ccb013d93c Global Achievement State 2023-03-14 14:51:59 +01:00
d5197ea39e Überholtes Management Level State und Signals 2023-03-12 22:45:00 +01:00
b83804b0c3 Smart Frog, No Air-Dash 2023-01-31 21:56:39 +01:00
b01b898558 Unoccluded lighting shader
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00
0c5c2112b4 Unfunctional slope rotation, renamed globals 2022-10-18 18:27:04 +02:00
ce838b0602 first background, new grass asset, player-detached camera 2022-10-17 21:15:19 +02:00
b7bc027aa5 Swaying Grass implemented 2022-09-24 15:17:55 +02:00
ded07f8244 Level Event Signal Manager, die when timer is up 2022-09-07 20:49:13 +02:00
d6d6301c7f Button that enables a portal and UI timer 2022-09-07 15:53:34 +02:00
d607e0d45f In-Game ButtonGroup with buttons & 1. Level 2022-08-16 15:06:04 +02:00
1351dbb004 Added 3 simple enemy types
The first avoids falling off ledges,
the second falls only off of safe ledges
and the thirds darts towards the player when
he is touching the same unobstructed ground
it is on.
2022-07-12 18:05:34 +02:00
5acddf6a46 Floor specific friction & camera zoom on small levels 2022-07-11 17:38:38 +02:00
bf5af96d20 Fixed unresponsive loaded scenes, when using UI
The Button for switching to a different scene now unpauses the tree
and frees the previous scene from memory
2022-06-25 15:02:10 +02:00
38c61eefd6 Fixed Main Menu with level select, new Tile Sizes & assets
Main change is the fixed main menu

The other changes include newly added resources, like
the new ground tile and blobby animations/designs

I also experimented with the display size and camera

To adapt to the new Blobby design, the default tile size was changed
to 24x24
2022-06-25 14:27:12 +02:00
68511984c7 Added laserpoint to turret scene & move testlevel 2022-06-20 23:00:43 +02:00
1a45a0ca84 Group based area/body detection, walljump fix 2022-06-02 19:18:10 +02:00
8ea91e0f05 Spring with capsuled physics(no interaction) 2022-05-17 14:39:48 +02:00
e421662534 New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00
Jakob Feldmann
2c4d089643 Result of the GDQuest Tutorial 2020-08-06 10:40:10 +02:00