Unfunctional slope rotation, renamed globals
This commit is contained in:
parent
080dc9051b
commit
0c5c2112b4
@ -5,6 +5,6 @@ onready var anim_player: AnimationPlayer = get_node("AnimationPlayer")
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export var scoreValue: = 100
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func _on_body_entered(body: Node) -> void:
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GlobalData.score += scoreValue
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GlobalState.score += scoreValue
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anim_player.play("fade_out")
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queue_free()
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@ -44,7 +44,7 @@ config/icon="res://icon.png"
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[autoload]
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GlobalData="*res://src/Autoload/GlobalData.tscn"
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GlobalState="*res://src/Autoload/GlobalState.tscn"
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[debug]
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@ -5,7 +5,6 @@ export var jump_buffer_filled := false
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#TODO Switch to new unique node name method for referencing
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onready var left_wall_raycasts = $WallRaycasts/LeftWallRaycast
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onready var right_wall_raycasts = $WallRaycasts/RightWallRaycast
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onready var ground_raycasts = $GroundRaycasts
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onready var player_state_machine = $BlobbyStateMachine
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onready var init_boost = player_state_machine.init_boost
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onready var init_boost_type = player_state_machine.init_boost_type
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@ -356,14 +355,39 @@ func execute_airstrafe(
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return linear_velocity
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func execute_movement() -> void:
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velocity = move_and_slide(velocity, FLOOR_NORMAL,true, 4, 0.785398,false)
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if(GlobalState.is_dead):
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return
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var colliding_ray_number = 0
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var target_angle = 0
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var rotation_point: Vector2
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if(is_on_floor()):
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for raycast in $SlopeRaycasts.get_children():
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if(raycast.is_colliding()):
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colliding_ray_number += 1
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var collision_normal = raycast.get_collision_normal()
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target_angle += Vector2.UP.angle_to(collision_normal)
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target_angle = rotation + target_angle/max(colliding_ray_number,1)
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rotation_point = sign(target_angle) * Vector2($BlobbyBody.shape.extents.x + $BlobbyBody.to_local(position).x, 0)
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print(rotation_point)
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if(target_angle == 0 || colliding_ray_number < 2):
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rotation = 0
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velocity = move_and_slide(velocity, FLOOR_NORMAL,true, 4, 0.785398,false)
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else:
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velocity = move_and_slide(velocity, FLOOR_NORMAL,true, 4, 0.785398,false)
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var translation = rotation_point.rotated(target_angle) - rotation_point
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# if(target_angle == 0):
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# position.x += translation.xddddad
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# position.y += translation.y
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rotation = target_angle
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#TODO Limit movement
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func die() -> void:
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z_index = 1
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GlobalData.is_dead = true
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GlobalData.deaths += 1
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GlobalState.is_dead = true
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GlobalState.deaths += 1
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$BlobbySprite/AnimationTree.active = false
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$BlobbySprite/BlobbymationPlayer.play("dying3")
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@ -4543,9 +4543,6 @@ shape = SubResource( 1 )
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[node name="BlobbyStateMachine" type="Node" parent="."]
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script = ExtResource( 3 )
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coyote_hanging = null
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init_boost = null
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init_boost_type = null
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[node name="JumpBufferTimer" type="Timer" parent="BlobbyStateMachine"]
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wait_time = 0.067
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@ -4601,19 +4598,19 @@ exclude_parent = false
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cast_to = Vector2( 1.5, 0 )
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collision_mask = 56
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[node name="GroundRaycasts" type="Node2D" parent="."]
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[node name="SlopeRaycasts" type="Node2D" parent="."]
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position = Vector2( 0, -1 )
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[node name="Groundcast2" type="RayCast2D" parent="GroundRaycasts"]
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[node name="SlopeRaycast" type="RayCast2D" parent="SlopeRaycasts"]
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position = Vector2( 14, 0 )
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enabled = true
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cast_to = Vector2( 0, 10 )
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cast_to = Vector2( 0, 19 )
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collision_mask = 56
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[node name="Groundcast3" type="RayCast2D" parent="GroundRaycasts"]
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[node name="SlopeRaycast2" type="RayCast2D" parent="SlopeRaycasts"]
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position = Vector2( -12, 0 )
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enabled = true
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cast_to = Vector2( 0, 10 )
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cast_to = Vector2( 0, 19 )
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collision_mask = 56
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[connection signal="area_entered" from="BlobbySkin" to="." method="_on_BlobbySkin_area_entered"]
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@ -17,11 +17,12 @@ func _ready():
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_set_boundaries()
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self.position = blobby.global_position
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prev_camera_pos = get_camera_screen_center()
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offset.x = -camera_horizontal_shift
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func _physics_process(_delta: float) -> void:
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if(!GlobalData.is_dead):
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if(!GlobalState.is_dead):
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_adapt_to_movement()
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#TODO Do this via a event
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#TODO Do this via a event or let it be to track blobbies movement better
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else:
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self.position = blobby.global_position
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_death_cam()
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@ -25,7 +25,7 @@ func _ready():
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add_state("fall")
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add_state("wallslide")
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state = states.idle
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GlobalData.is_dead = false
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GlobalState.is_dead = false
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set_state(states.idle)
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272
src/Actors/BlobbyCam.tscn
Normal file
272
src/Actors/BlobbyCam.tscn
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@ -0,0 +1,272 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://src/Actors/Blobby/BlobbyCam.gd" type="Script" id=1]
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[ext_resource path="res://assets/environment/background/Asteroids-Near.png" type="Texture" id=2]
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[ext_resource path="res://assets/environment/background/Asteroids-Far.png" type="Texture" id=3]
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[ext_resource path="res://assets/environment/background/space.png" type="Texture" id=4]
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[sub_resource type="Animation" id=5]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:zoom")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 0.75, 0.75 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:limit_left")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ -10000000 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:limit_top")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ -10000000 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath(".:limit_right")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 10000000 ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath(".:limit_bottom")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 10000000 ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath(".:rotating")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ true ]
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath(".:rotation_degrees")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath(".:position")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = false
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tracks/7/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ) ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "deathCam"
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length = 2.3
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:zoom")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.6 ),
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"transitions": PoolRealArray( 1, 3.24901 ),
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"update": 0,
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"values": [ Vector2( 0.75, 0.75 ), Vector2( 0.002, 0.002 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:limit_left")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.8 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ -10000000 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:limit_top")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0.8 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ -10000000 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath(".:limit_right")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.8 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 10000000 ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath(".:limit_bottom")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0.8 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 10000000 ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath(".:rotation_degrees")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0.6, 1.6 ),
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"transitions": PoolRealArray( 1, 0.120742 ),
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"update": 0,
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"values": [ 0.0, 360.0 ]
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}
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tracks/6/type = "method"
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tracks/6/path = NodePath("../Blobby")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 2.3 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "respawn"
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} ]
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath(".:offset")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 0, -6 ) ]
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}
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tracks/8/type = "value"
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tracks/8/path = NodePath(".:drag_margin_h_enabled")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/9/type = "value"
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tracks/9/path = NodePath(".:drag_margin_v_enabled")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[node name="BlobbyCam" type="Camera2D"]
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rotating = true
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current = true
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zoom = Vector2( 0.75, 0.75 )
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process_mode = 0
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drag_margin_h_enabled = true
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drag_margin_v_enabled = true
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drag_margin_left = 0.05
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drag_margin_top = 0.05
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drag_margin_right = 0.05
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drag_margin_bottom = 0.05
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editor_draw_screen = false
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script = ExtResource( 1 )
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[node name="ShiftTween" type="Tween" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 5 )
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anims/deathCam = SubResource( 6 )
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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scroll_base_offset = Vector2( 320, 180 )
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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motion_scale = Vector2( 0, 0 )
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
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texture = ExtResource( 4 )
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[node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"]
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motion_scale = Vector2( 0, 0 )
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer2"]
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texture = ExtResource( 3 )
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[node name="ParallaxLayer3" type="ParallaxLayer" parent="ParallaxBackground"]
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motion_scale = Vector2( 0.001, 0.001 )
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer3"]
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texture = ExtResource( 2 )
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@ -30,7 +30,7 @@ func player_on_floor_direction():
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func die() -> void:
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queue_free()
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GlobalData.score += score
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GlobalState.score += score
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func _on_EnemySkin_area_entered(area:Area2D) -> void:
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if area.is_in_group("harmful"):
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@ -9,6 +9,7 @@ func _ready() -> void:
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# TODO adapt to groups
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# TODO Engine error here(what does it WANT???)
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func _on_StompDetector_body_entered(body: Node) -> void:
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if body.global_position.y > get_node("StompDetector").global_position.y:
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return
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@ -25,7 +26,7 @@ func _physics_process(delta: float) -> void:
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func die() -> void:
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queue_free()
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GlobalData.score += score
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GlobalState.score += score
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func _on_EnemySkin_area_entered(area:Area2D) -> void:
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@ -30,7 +30,7 @@ func is_at_ledge():
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func die() -> void:
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queue_free()
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GlobalData.score += score
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GlobalState.score += score
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func _on_EnemySkin_area_entered(area:Area2D) -> void:
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@ -31,7 +31,7 @@ func is_safe_drop():
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func die() -> void:
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queue_free()
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GlobalData.score += score
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GlobalState.score += score
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func _on_EnemySkin_area_entered(area:Area2D) -> void:
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if area.is_in_group("harmful"):
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@ -1,6 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://src/Autoload/GlobalData.gd" type="Script" id=1]
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[node name="GlobalData" type="Node"]
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script = ExtResource( 1 )
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||||
6
src/Autoload/GlobalState.tscn
Normal file
6
src/Autoload/GlobalState.tscn
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://src/Autoload/GlobalState.gd" type="Script" id=1]
|
||||
|
||||
[node name="GlobalState" type="Node"]
|
||||
script = ExtResource( 1 )
|
||||
@ -2,5 +2,5 @@
|
||||
|
||||
[ext_resource path="res://src/Utilities/Physic/PhysicsFunc.gd" type="Script" id=1]
|
||||
|
||||
[node name="Node" type="Node"]
|
||||
[node name="ScriptNode" type="Node"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=11 format=2]
|
||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://src/Actors/Blobby/Blobby.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://assets/environment/blocks/24BlockBasic.png" type="Texture" id=2]
|
||||
@ -8,6 +8,7 @@
|
||||
[ext_resource path="res://src/Actors/Enemies/Beings/SimpleEnemy.tscn" type="PackedScene" id=6]
|
||||
[ext_resource path="res://src/Actors/Enemies/Beings/SmortEnemy.tscn" type="PackedScene" id=7]
|
||||
[ext_resource path="res://src/Actors/Enemies/Beings/DartingEnemy.tscn" type="PackedScene" id=8]
|
||||
[ext_resource path="res://src/Actors/BlobbyCam.tscn" type="PackedScene" id=9]
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=3]
|
||||
points = PoolVector2Array( 0, 0, 24, 0, 24, 24, 0, 24 )
|
||||
@ -43,7 +44,10 @@ __meta__ = {
|
||||
|
||||
[node name="UserInterface" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
[node name="BlobbyCam" parent="." instance=ExtResource( 9 )]
|
||||
|
||||
[node name="Blobby" parent="." instance=ExtResource( 1 )]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2( -259.915, 710.547 )
|
||||
|
||||
[node name="SmortEnemy" parent="." instance=ExtResource( 7 )]
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=12 format=2]
|
||||
[gd_scene load_steps=13 format=2]
|
||||
|
||||
[ext_resource path="res://src/Utilities/GameplaySignalManager.gd" type="Script" id=1]
|
||||
[ext_resource path="res://src/Environment/AlienShipTileSet.tres" type="TileSet" id=2]
|
||||
@ -10,6 +10,7 @@
|
||||
[ext_resource path="res://src/Contraptions/Triggers/ThreeWhyButtons.tscn" type="PackedScene" id=8]
|
||||
[ext_resource path="res://src/UserInterface/UserInterface.tscn" type="PackedScene" id=9]
|
||||
[ext_resource path="res://src/Contraptions/Portal/Portal.tscn" type="PackedScene" id=10]
|
||||
[ext_resource path="res://src/Actors/BlobbyCam.tscn" type="PackedScene" id=11]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachinePlayback" id=4]
|
||||
|
||||
@ -30,7 +31,10 @@ margin_top = 0.456848
|
||||
margin_right = 3.15375
|
||||
margin_bottom = 0.456848
|
||||
|
||||
[node name="BlobbyCam" parent="." instance=ExtResource( 11 )]
|
||||
|
||||
[node name="Blobby" parent="." instance=ExtResource( 4 )]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2( 71.0069, 335.293 )
|
||||
scale = Vector2( 0.878906, 0.936025 )
|
||||
|
||||
|
||||
@ -2,6 +2,6 @@ extends Button
|
||||
|
||||
|
||||
func _on_button_up() -> void:
|
||||
GlobalData.score = 0
|
||||
GlobalState.score = 0
|
||||
get_tree().paused = false
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
extends Label
|
||||
|
||||
func _ready():
|
||||
self.text = self.text % [GlobalData.score, GlobalData.deaths]
|
||||
self.text = self.text % [GlobalState.score, GlobalState.deaths]
|
||||
|
||||
@ -9,7 +9,7 @@ onready var score: Label = $HUDOverlay/Score
|
||||
|
||||
func _ready():
|
||||
#TODO Connect what HOW?
|
||||
GlobalData.connect("score_updated", self, "update_interface")
|
||||
GlobalState.connect("score_updated", self, "update_interface")
|
||||
update_interface()
|
||||
|
||||
func _process(delta):
|
||||
@ -29,7 +29,7 @@ func _zoom_timer() -> void:
|
||||
|
||||
|
||||
func update_interface() -> void:
|
||||
score.text = "Score: %s" % GlobalData.score
|
||||
score.text = "Score: %s" % GlobalState.score
|
||||
|
||||
|
||||
func _on_SignalManager_terminal_activated() -> void:
|
||||
|
||||
@ -32,7 +32,7 @@ margin_bottom = 85.0
|
||||
grow_horizontal = 2
|
||||
size_flags_horizontal = 2
|
||||
size_flags_vertical = 2
|
||||
text = "Wumper"
|
||||
text = "bobbi"
|
||||
|
||||
[node name="MenuContainer" type="HBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
|
||||
@ -8,10 +8,10 @@ onready var pause_title: Label = get_node("PauseOverlay/Title")
|
||||
var paused := false setget set_paused
|
||||
|
||||
func _ready():
|
||||
GlobalData.connect("player_died", self, "_on_GlobalData_player_died")
|
||||
GlobalState.connect("player_died", self, "_on_GlobalState_player_died")
|
||||
|
||||
|
||||
func _on_GlobalData_player_died() -> void:
|
||||
func _on_GlobalState_player_died() -> void:
|
||||
self.paused = true
|
||||
pause_title.text = "You lost"
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user