23 lines
522 B
C#
23 lines
522 B
C#
using FishNet.Object.Prediction;
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using UnityEngine;
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namespace ShipHandling
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{
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/// <summary>
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/// Variables for the ship which can also be under the players control.
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/// </summary>
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public class ShipState
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{
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public float thrustInput = 0;
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public float boostInput = 0;
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public float shootInput = 0;
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public float boostCapacity;
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// Saves the current input for steering
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public float steerInput = 0;
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public Vector3 currentGravity = new Vector3();
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public bool IsFrozen = false;
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public bool reset = false;
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}
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}
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