using FishNet.Object.Prediction; using UnityEngine; namespace ShipHandling { /// /// Variables for the ship which can also be under the players control. /// public class ShipState { public float thrustInput = 0; public float boostInput = 0; public float shootInput = 0; public float boostCapacity; // Saves the current input for steering public float steerInput = 0; public Vector3 currentGravity = new Vector3(); public bool IsFrozen = false; public bool reset = false; } }