35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
using System;
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#if UNITY_WEBGL
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using System.Runtime.InteropServices;
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#endif
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namespace JamesFrowen.SimpleWeb
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{
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internal static class SimpleWebJSLib
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{
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#if UNITY_WEBGL
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[DllImport("__Internal")]
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internal static extern bool IsConnected(int index);
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#pragma warning disable CA2101 // Specify marshaling for P/Invoke string arguments
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[DllImport("__Internal")]
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#pragma warning restore CA2101 // Specify marshaling for P/Invoke string arguments
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internal static extern int Connect(string address, Action<int> openCallback, Action<int> closeCallBack, Action<int, IntPtr, int> messageCallback, Action<int> errorCallback);
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[DllImport("__Internal")]
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internal static extern void Disconnect(int index);
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[DllImport("__Internal")]
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internal static extern bool Send(int index, byte[] array, int offset, int length);
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#else
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internal static bool IsConnected(int index) => throw new NotSupportedException();
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internal static int Connect(string address, Action<int> openCallback, Action<int> closeCallBack, Action<int, IntPtr, int> messageCallback, Action<int> errorCallback) => throw new NotSupportedException();
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internal static void Disconnect(int index) => throw new NotSupportedException();
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internal static bool Send(int index, byte[] array, int offset, int length) => throw new NotSupportedException();
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#endif
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}
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}
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