using System; #if UNITY_WEBGL using System.Runtime.InteropServices; #endif namespace JamesFrowen.SimpleWeb { internal static class SimpleWebJSLib { #if UNITY_WEBGL [DllImport("__Internal")] internal static extern bool IsConnected(int index); #pragma warning disable CA2101 // Specify marshaling for P/Invoke string arguments [DllImport("__Internal")] #pragma warning restore CA2101 // Specify marshaling for P/Invoke string arguments internal static extern int Connect(string address, Action openCallback, Action closeCallBack, Action messageCallback, Action errorCallback); [DllImport("__Internal")] internal static extern void Disconnect(int index); [DllImport("__Internal")] internal static extern bool Send(int index, byte[] array, int offset, int length); #else internal static bool IsConnected(int index) => throw new NotSupportedException(); internal static int Connect(string address, Action openCallback, Action closeCallBack, Action messageCallback, Action errorCallback) => throw new NotSupportedException(); internal static void Disconnect(int index) => throw new NotSupportedException(); internal static bool Send(int index, byte[] array, int offset, int length) => throw new NotSupportedException(); #endif } }