Space-Smash-Out/Assets/FORGE3D/Sci-Fi Effects/Examples/Code/F3DNebula.cs

30 lines
709 B
C#

using UnityEngine;
using System.Collections;
namespace FORGE3D
{
public class F3DNebula : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.position -= Vector3.forward*Time.deltaTime*4000;
if (transform.position.z < -9150)
{
Vector3 newPos = transform.position;
newPos.z = 9150;
transform.position = newPos;
transform.rotation = Random.rotation;
transform.localScale = new Vector3(1, 1, 1)*Random.Range(200, 800);
}
}
}
}