using UnityEngine; using System.Collections; namespace FORGE3D { public class F3DNebula : MonoBehaviour { // Use this for initialization void Start() { } // Update is called once per frame void Update() { transform.position -= Vector3.forward*Time.deltaTime*4000; if (transform.position.z < -9150) { Vector3 newPos = transform.position; newPos.z = 9150; transform.position = newPos; transform.rotation = Random.rotation; transform.localScale = new Vector3(1, 1, 1)*Random.Range(200, 800); } } } }