Space-Smash-Out/Assets/Scripts/UI/HUD.cs
Jakob Feldmann 64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00

23 lines
443 B
C#

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class HUD : MonoBehaviour
{
public BoostCapacityUI[] boostCapacities;
public JoinPrompt[] joinPrompts;
public void StartJoinPrompt(Player player)
{
foreach (JoinPrompt jp in joinPrompts)
{
if (jp.playerNumber == player.playerNumber)
{
jp.gameObject.SetActive(true);
jp.PromptInput(player);
}
}
}
}