This can be seen as the initial state of the project after the released demo.
The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
- Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net
It is really a complete overhaul of the projects structure and management.
23 lines
443 B
C#
23 lines
443 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class HUD : MonoBehaviour
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{
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public BoostCapacityUI[] boostCapacities;
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public JoinPrompt[] joinPrompts;
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public void StartJoinPrompt(Player player)
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{
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foreach (JoinPrompt jp in joinPrompts)
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{
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if (jp.playerNumber == player.playerNumber)
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{
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jp.gameObject.SetActive(true);
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jp.PromptInput(player);
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}
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}
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}
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}
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