Commit Graph

5 Commits

Author SHA1 Message Date
a3fa41eae2 fix: instead of using the log4uni wrapper, I wrote my own
This wrapper essentially restricts the logger to the unity console, when using WebGL, while I don't need to change any Reference to LogManager or Log.Debug(etc) in my code.
2024-04-20 16:26:28 +02:00
969b0df42b Revert "fix: changing to log4uni, because of log4net issues in build versions"
This reverts commit ef425d0ea5.
2024-04-20 15:14:33 +02:00
ef425d0ea5 fix: changing to log4uni, because of log4net issues in build versions 2024-04-19 21:33:19 +02:00
6d83c876de feat: Added FishNet plugin to project and began implementing/testing online multiplayer 2024-04-18 20:24:22 +02:00
64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00