This wrapper essentially restricts the logger to the unity console, when using WebGL, while I don't need to change any Reference to LogManager or Log.Debug(etc) in my code. |
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|---|---|---|
| .. | ||
| Log4NetConfiguration.xml | ||
| Log4NetConfiguration.xml.meta | ||
| LogManager.cs | ||
| LogManager.cs.meta | ||
| NetworkLoggingConfiguration.asset | ||
| NetworkLoggingConfiguration.asset.meta | ||
| SSOLog.log.meta | ||
| UnityDebugAppender.cs | ||
| UnityDebugAppender.cs.meta | ||