Space-Smash-Out/Assets/Logging
Jakob Feldmann a3fa41eae2 fix: instead of using the log4uni wrapper, I wrote my own
This wrapper essentially restricts the logger to the unity console, when using WebGL, while I don't need to change any Reference to LogManager or Log.Debug(etc) in my code.
2024-04-20 16:26:28 +02:00
..
Log4NetConfiguration.xml Revert "fix: changing to log4uni, because of log4net issues in build versions" 2024-04-20 15:14:33 +02:00
Log4NetConfiguration.xml.meta Revert "fix: changing to log4uni, because of log4net issues in build versions" 2024-04-20 15:14:33 +02:00
LogManager.cs fix: instead of using the log4uni wrapper, I wrote my own 2024-04-20 16:26:28 +02:00
LogManager.cs.meta fix: instead of using the log4uni wrapper, I wrote my own 2024-04-20 16:26:28 +02:00
NetworkLoggingConfiguration.asset feat: Added FishNet plugin to project and began implementing/testing online multiplayer 2024-04-18 20:24:22 +02:00
NetworkLoggingConfiguration.asset.meta feat: Added FishNet plugin to project and began implementing/testing online multiplayer 2024-04-18 20:24:22 +02:00
SSOLog.log.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
UnityDebugAppender.cs feat: whole project restructuring 2024-04-01 23:06:39 +02:00
UnityDebugAppender.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00