fix: consume boost capacity when only boosting, double play field exit trigger
This commit is contained in:
parent
89970a7d1d
commit
e444ebf950
@ -51,8 +51,8 @@ SphereCollider:
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Radius: 0.5
|
||||
m_Center: {x: 0, y: 0.05, z: 0}
|
||||
m_Radius: 0.4
|
||||
m_Center: {x: 0, y: 0.3, z: -0.13130158}
|
||||
--- !u!1 &950156585708023501
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -281,7 +281,7 @@ BoxCollider:
|
||||
m_Bits: 256
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_Bits: 8
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 1
|
||||
|
||||
@ -51,8 +51,8 @@ SphereCollider:
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Radius: 0.5
|
||||
m_Center: {x: 0, y: 0.05, z: 0}
|
||||
m_Radius: 0.4
|
||||
m_Center: {x: 0, y: 0.3, z: 0}
|
||||
--- !u!1 &1372816401649438144
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -171,7 +171,7 @@ BoxCollider:
|
||||
m_Bits: 256
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_Bits: 8
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 1
|
||||
|
||||
@ -258,7 +258,7 @@ public class Ship : MonoBehaviour
|
||||
void BoostStateUpdate(float deltaTime)
|
||||
{
|
||||
boostUI.UpdateFill(Math.Min(state.boostCapacity / props.maxBoostCapacity, 1));
|
||||
if (IsBoosting() && state.thrustInput != 0)
|
||||
if (IsBoosting())
|
||||
{
|
||||
state.boostCapacity -= deltaTime;
|
||||
}
|
||||
@ -271,7 +271,7 @@ public class Ship : MonoBehaviour
|
||||
canBoost = false;
|
||||
}
|
||||
|
||||
if ((state.boostInput <= 0 || state.thrustInput == 0 || !canBoost)
|
||||
if ((state.boostInput <= 0 || !canBoost)
|
||||
&& zone == Zone.NimbleZone
|
||||
&& state.boostCapacity <= props.maxBoostCapacity)
|
||||
{
|
||||
|
||||
Loading…
Reference in New Issue
Block a user