feat: added basic ship sounds, pitch update method for manageable audio
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7
Assets/Prefabs/Audio/Normal Tackle 1.prefab.meta
Normal file
7
Assets/Prefabs/Audio/Normal Tackle 1.prefab.meta
Normal file
@ -0,0 +1,7 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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147
Assets/Prefabs/Audio/Thruster Sound 1.prefab
Normal file
147
Assets/Prefabs/Audio/Thruster Sound 1.prefab
Normal file
@ -0,0 +1,147 @@
|
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BypassListenerEffects: 0
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reverbZoneMixCustomCurve:
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m_Curve:
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outWeight: 0.33333334
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m_PostInfinity: 2
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@ -263,10 +263,10 @@ BoxCollider:
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BoxCollider:
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@ -284,10 +284,10 @@ BoxCollider:
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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MonoBehaviour:
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@ -153,10 +153,10 @@ BoxCollider:
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m_Bits: 0
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--- !u!65 &6404226307182575358
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BoxCollider:
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@ -174,10 +174,10 @@ BoxCollider:
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m_Bits: 0
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m_Center: {x: 0, y: 0.5, z: 0}
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--- !u!1 &5332524459205227969
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GameObject:
|
||||
|
||||
@ -4,6 +4,7 @@ using System.ComponentModel;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using PrimeTween;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class ManageableAudio : MonoBehaviour
|
||||
@ -12,15 +13,23 @@ public class ManageableAudio : MonoBehaviour
|
||||
|
||||
public int id = 0;
|
||||
public string audioTag = "audio";
|
||||
public float pitchRange = 0.3f;
|
||||
public float volumeRange = 0.3f;
|
||||
public AudioSource AudioSource { get; set; }
|
||||
|
||||
private float initialVolume;
|
||||
private float initialPitch;
|
||||
|
||||
private bool IsUpdating = false;
|
||||
private bool WasOneShotTriggered = false;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (gameObject.TryGetComponent(out AudioSource audioS))
|
||||
{
|
||||
AudioSource = audioS;
|
||||
initialVolume = AudioSource.volume;
|
||||
initialPitch = AudioSource.pitch;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -30,16 +39,27 @@ public class ManageableAudio : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayAudio()
|
||||
/// <summary>
|
||||
/// Start playing the sound source.
|
||||
/// </summary>
|
||||
/// <param name="playLooping">Should the sound loop</param>
|
||||
/// <param name="isOneShot">Play sound only once until reset</param>
|
||||
public void PlayAudio(bool playLooping, bool isOneShot = false)
|
||||
{
|
||||
if (AudioSource == null || IsUpdating || AudioSource.isPlaying)
|
||||
if (AudioSource == null
|
||||
|| IsUpdating
|
||||
|| AudioSource.isPlaying
|
||||
|| WasOneShotTriggered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!AudioSource.enabled)
|
||||
if (isOneShot)
|
||||
{
|
||||
AudioSource.enabled = true;
|
||||
WasOneShotTriggered = true;
|
||||
}
|
||||
AudioSource.enabled = true;
|
||||
AudioSource.loop = playLooping;
|
||||
|
||||
AudioSource.Play();
|
||||
}
|
||||
|
||||
@ -52,9 +72,26 @@ public class ManageableAudio : MonoBehaviour
|
||||
if (AudioSource.isPlaying)
|
||||
{
|
||||
AudioSource.Stop();
|
||||
// TODO: Reset audio properties?
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the pitch of the audio clip.
|
||||
/// </summary>
|
||||
/// <param name="changeValue">-1 to 1 times the max pitch range
|
||||
/// of this sound. </param>
|
||||
public void ChangePitch(float changeValue)
|
||||
{
|
||||
changeValue = Mathf.Clamp(changeValue, -1, 1);
|
||||
AudioSource.pitch = initialPitch + (changeValue * pitchRange);
|
||||
}
|
||||
|
||||
public void ChangeVolume(float changeValue)
|
||||
{
|
||||
AudioSource.volume = initialVolume + (changeValue * volumeRange);
|
||||
}
|
||||
|
||||
public void FadeOutAudio(float duration = 1)
|
||||
{
|
||||
if (IsUpdating)
|
||||
@ -63,12 +100,35 @@ public class ManageableAudio : MonoBehaviour
|
||||
}
|
||||
IsUpdating = true;
|
||||
float initVolume = AudioSource.volume;
|
||||
Tween.Custom(initVolume, 0, duration, onValueChange: value => AudioSource.volume = value)
|
||||
Tween.Custom(initVolume, 0, duration, onValueChange: value =>
|
||||
{
|
||||
if (AudioSource.IsDestroyed())
|
||||
{
|
||||
return;
|
||||
}
|
||||
AudioSource.volume = value;
|
||||
})
|
||||
.OnComplete(() =>
|
||||
{
|
||||
if (AudioSource.IsDestroyed())
|
||||
{
|
||||
return;
|
||||
}
|
||||
IsUpdating = false;
|
||||
StopAudio();
|
||||
AudioSource.volume = initVolume;
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Makes starting this sound possible again,
|
||||
/// if it was set to only play once.
|
||||
/// </summary>
|
||||
public void ResetOneShot()
|
||||
{
|
||||
if (!AudioSource.isPlaying)
|
||||
{
|
||||
WasOneShotTriggered = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,8 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using UnityEditor;
|
||||
using UnityEditor.PackageManager;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Managers
|
||||
@ -173,16 +175,24 @@ namespace Managers
|
||||
private GameObject SearchSound(string audioTag = null, int id = -1,
|
||||
string prefabName = null)
|
||||
{
|
||||
if (prefabName == null)
|
||||
try
|
||||
{
|
||||
return audioDictionary.
|
||||
Where(manageableAudio => manageableAudio.Key.audioTag == audioTag).
|
||||
First(manageableAudio => manageableAudio.Key.id == id).Value;
|
||||
if (prefabName == null)
|
||||
{
|
||||
return audioDictionary.
|
||||
Where(manageableAudio => manageableAudio.Key.audioTag == audioTag)?.
|
||||
First(manageableAudio => manageableAudio.Key.id == id).Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
return audioDictionary.
|
||||
First(manageableAudio => manageableAudio.Value.name == prefabName).Value;
|
||||
}
|
||||
}
|
||||
else
|
||||
catch (Exception e)
|
||||
{
|
||||
return audioDictionary.
|
||||
First(manageableAudio => manageableAudio.Value.name == prefabName).Value;
|
||||
Log.Error(e.Message);
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -28,6 +28,13 @@ public class Ship : MonoBehaviour
|
||||
private Zone zone = Zone.NimbleZone;
|
||||
|
||||
private ManageableAudio ThrusterSound;
|
||||
private ManageableAudio BoosterSound;
|
||||
private ManageableAudio ZoneChangeSound;
|
||||
private ManageableAudio TackleOpponentSound;
|
||||
private ManageableAudio CriticalTackleOpponentSound;
|
||||
private ManageableAudio BeingTackledSound;
|
||||
private ManageableAudio BeingCriticallyTackledSound;
|
||||
private ManageableAudio CrashOutOfBoundsSound;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
@ -37,7 +44,11 @@ public class Ship : MonoBehaviour
|
||||
GetComponent<AffectingForcesManager>();
|
||||
}
|
||||
body = GetComponent<Rigidbody>();
|
||||
ThrusterSound = AudioManager.G.GetLocalSound("sound", 1, gameObject.transform);
|
||||
ThrusterSound = AudioManager.G.GetLocalSound("thruster", 1, gameObject.transform);
|
||||
BoosterSound = AudioManager.G.GetLocalSound("booster", 1, gameObject.transform);
|
||||
BeingTackledSound = AudioManager.G.GetLocalSound("normal_tackle", 1, gameObject.transform);
|
||||
BeingCriticallyTackledSound = AudioManager.G.GetLocalSound("critical_tackle", 1, gameObject.transform);
|
||||
//ZoneChangeSound = AudioManager.G.GetLocalSound("thruster_sound", 1, gameObject.transform);
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
@ -88,6 +99,7 @@ public class Ship : MonoBehaviour
|
||||
// Rotate the vehicle with the current steer velocity
|
||||
// Calculate the magnitude of the acceleration with the current thrust
|
||||
UpdateMovement();
|
||||
UpdateSounds();
|
||||
BoostStateUpdate(Time.deltaTime);
|
||||
UpdateTackleResponse(isCriticalTackle);
|
||||
}
|
||||
@ -97,19 +109,10 @@ public class Ship : MonoBehaviour
|
||||
/// </summary>
|
||||
void UpdateMovement()
|
||||
{
|
||||
if (math.abs(state.thrustInput) > 0)
|
||||
{
|
||||
ThrusterSound.PlayAudio();
|
||||
}
|
||||
else
|
||||
{
|
||||
ThrusterSound.FadeOutAudio(0.3f);
|
||||
}
|
||||
|
||||
//Debug.Log("inupdatemove " + currentThrustInput);
|
||||
// Player rotation is always possible and same speed
|
||||
transform.Rotate(0, 0, -props.steerVelocity * state.steerInput * Time.deltaTime);
|
||||
transform.localEulerAngles = new Vector3(0, 0, transform.localEulerAngles.z);
|
||||
|
||||
// Get and apply the current Gravity
|
||||
state.currentGravity = forceManager.GetGravityForInstance(InstanceID)(transform);
|
||||
@ -159,7 +162,9 @@ public class Ship : MonoBehaviour
|
||||
Debug.DrawRay(transform.position, transform.up * (currentVelocity.magnitude + 3) * 0.5f,
|
||||
Color.black);
|
||||
|
||||
body.transform.localPosition = body.transform.localPosition - new Vector3(0, 0, body.transform.localPosition.z);
|
||||
// Fix the ship to the virtual 2D plane of the game
|
||||
transform.localEulerAngles = new Vector3(0, 0, transform.localEulerAngles.z);
|
||||
body.transform.localPosition -= new Vector3(0, 0, transform.localPosition.z);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -324,10 +329,49 @@ public class Ship : MonoBehaviour
|
||||
}
|
||||
Vector3 colliderVelocity = collider.attachedRigidbody.velocity;
|
||||
Vector3 tackleDirection = transform.position - collider.transform.position;
|
||||
tackleDirection = Vector3.ProjectOnPlane(tackleDirection, Vector3.Cross(transform.up, transform.right));
|
||||
|
||||
// tackleDirection = Vector3.ProjectOnPlane(tackleDirection,
|
||||
// Vector3.Cross(transform.up, transform.right));
|
||||
|
||||
body.AddForce(colliderVelocity.magnitude * tackleDirection * tacklePowerFactor,
|
||||
ForceMode.Acceleration);
|
||||
UpdateTackleResponse(true);
|
||||
}
|
||||
|
||||
void UpdateSounds()
|
||||
{
|
||||
if (math.abs(state.thrustInput) > 0 || IsBoosting())
|
||||
{
|
||||
ThrusterSound.PlayAudio(true);
|
||||
|
||||
ThrusterSound.ChangePitch(
|
||||
math.smoothstep(0, props.normalMaxVelocity, body.velocity.magnitude));
|
||||
}
|
||||
else
|
||||
{
|
||||
ThrusterSound.FadeOutAudio(0.3f);
|
||||
}
|
||||
if (IsBoosting())
|
||||
{
|
||||
BoosterSound.PlayAudio(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
BoosterSound.ResetOneShot();
|
||||
}
|
||||
if (isTackled && !isCriticalTackle)
|
||||
{
|
||||
BeingTackledSound.PlayAudio(false, true);
|
||||
}
|
||||
if (isCriticalTackle)
|
||||
{
|
||||
BeingCriticallyTackledSound.PlayAudio(false, true);
|
||||
}
|
||||
if (!isTackled)
|
||||
{
|
||||
BeingCriticallyTackledSound.ResetOneShot();
|
||||
BeingTackledSound.ResetOneShot();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -100,8 +100,8 @@ namespace SlimUI.ModernMenu
|
||||
firstMenu.SetActive(true);
|
||||
// Position1();
|
||||
SetThemeColors();
|
||||
MainMenuMusic = AudioManager.G.GetGlobalSound("music", 1, true);
|
||||
MainMenuMusic.PlayAudio();
|
||||
MainMenuMusic = AudioManager.G.GetGlobalSound("main_menu_music", 1, true);
|
||||
MainMenuMusic.PlayAudio(true);
|
||||
}
|
||||
|
||||
void SetThemeColors()
|
||||
|
||||
Loading…
Reference in New Issue
Block a user