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rename from Assets/Prefabs/Audio/Thruster Sound 01.prefab.meta
rename to Assets/Prefabs/Audio/Thruster Sound 1.prefab.meta
diff --git a/Assets/Prefabs/Ships/Blue Ship.prefab b/Assets/Prefabs/Ships/Blue Ship.prefab
index f942654..c15de12 100644
--- a/Assets/Prefabs/Ships/Blue Ship.prefab
+++ b/Assets/Prefabs/Ships/Blue Ship.prefab
@@ -263,10 +263,10 @@ BoxCollider:
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
- m_ProvidesContacts: 0
+ m_ProvidesContacts: 1
m_Enabled: 1
serializedVersion: 3
- m_Size: {x: 2.5, y: 0.5, z: 0.3}
+ m_Size: {x: 2.5, y: 0.6, z: 0.6}
m_Center: {x: 0, y: 1.2, z: 0}
--- !u!65 &4924634183815263034
BoxCollider:
@@ -284,10 +284,10 @@ BoxCollider:
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
- m_ProvidesContacts: 0
+ m_ProvidesContacts: 1
m_Enabled: 1
serializedVersion: 3
- m_Size: {x: 0.5, y: 2.5, z: 0.3}
+ m_Size: {x: 0.6, y: 2.5, z: 0.6}
m_Center: {x: 0, y: 0.5, z: 0}
--- !u!114 &2704141135220834432
MonoBehaviour:
diff --git a/Assets/Prefabs/Ships/Red Ship.prefab b/Assets/Prefabs/Ships/Red Ship.prefab
index fb68ce8..a39add3 100644
--- a/Assets/Prefabs/Ships/Red Ship.prefab
+++ b/Assets/Prefabs/Ships/Red Ship.prefab
@@ -153,10 +153,10 @@ BoxCollider:
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
- m_ProvidesContacts: 0
+ m_ProvidesContacts: 1
m_Enabled: 1
serializedVersion: 3
- m_Size: {x: 2.5, y: 0.5, z: 0.3}
+ m_Size: {x: 2.5, y: 0.6, z: 0.6}
m_Center: {x: 0, y: 1.2, z: 0}
--- !u!65 &6404226307182575358
BoxCollider:
@@ -174,10 +174,10 @@ BoxCollider:
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
- m_ProvidesContacts: 0
+ m_ProvidesContacts: 1
m_Enabled: 1
serializedVersion: 3
- m_Size: {x: 0.5, y: 2.5, z: 0.3}
+ m_Size: {x: 0.6, y: 2.5, z: 0.6}
m_Center: {x: 0, y: 0.5, z: 0}
--- !u!1 &5332524459205227969
GameObject:
diff --git a/Assets/Scripts/ManageableAudio.cs b/Assets/Scripts/ManageableAudio.cs
index 557319a..dc0cdcf 100644
--- a/Assets/Scripts/ManageableAudio.cs
+++ b/Assets/Scripts/ManageableAudio.cs
@@ -4,6 +4,7 @@ using System.ComponentModel;
using System.Reflection;
using log4net;
using PrimeTween;
+using Unity.VisualScripting;
using UnityEngine;
public class ManageableAudio : MonoBehaviour
@@ -12,15 +13,23 @@ public class ManageableAudio : MonoBehaviour
public int id = 0;
public string audioTag = "audio";
+ public float pitchRange = 0.3f;
+ public float volumeRange = 0.3f;
public AudioSource AudioSource { get; set; }
+ private float initialVolume;
+ private float initialPitch;
+
private bool IsUpdating = false;
+ private bool WasOneShotTriggered = false;
void Awake()
{
if (gameObject.TryGetComponent(out AudioSource audioS))
{
AudioSource = audioS;
+ initialVolume = AudioSource.volume;
+ initialPitch = AudioSource.pitch;
}
else
{
@@ -30,16 +39,27 @@ public class ManageableAudio : MonoBehaviour
}
}
- public void PlayAudio()
+ ///
+ /// Start playing the sound source.
+ ///
+ /// Should the sound loop
+ /// Play sound only once until reset
+ public void PlayAudio(bool playLooping, bool isOneShot = false)
{
- if (AudioSource == null || IsUpdating || AudioSource.isPlaying)
+ if (AudioSource == null
+ || IsUpdating
+ || AudioSource.isPlaying
+ || WasOneShotTriggered)
{
return;
}
- if (!AudioSource.enabled)
+ if (isOneShot)
{
- AudioSource.enabled = true;
+ WasOneShotTriggered = true;
}
+ AudioSource.enabled = true;
+ AudioSource.loop = playLooping;
+
AudioSource.Play();
}
@@ -52,9 +72,26 @@ public class ManageableAudio : MonoBehaviour
if (AudioSource.isPlaying)
{
AudioSource.Stop();
+ // TODO: Reset audio properties?
}
}
+ ///
+ /// Updates the pitch of the audio clip.
+ ///
+ /// -1 to 1 times the max pitch range
+ /// of this sound.
+ public void ChangePitch(float changeValue)
+ {
+ changeValue = Mathf.Clamp(changeValue, -1, 1);
+ AudioSource.pitch = initialPitch + (changeValue * pitchRange);
+ }
+
+ public void ChangeVolume(float changeValue)
+ {
+ AudioSource.volume = initialVolume + (changeValue * volumeRange);
+ }
+
public void FadeOutAudio(float duration = 1)
{
if (IsUpdating)
@@ -63,12 +100,35 @@ public class ManageableAudio : MonoBehaviour
}
IsUpdating = true;
float initVolume = AudioSource.volume;
- Tween.Custom(initVolume, 0, duration, onValueChange: value => AudioSource.volume = value)
+ Tween.Custom(initVolume, 0, duration, onValueChange: value =>
+ {
+ if (AudioSource.IsDestroyed())
+ {
+ return;
+ }
+ AudioSource.volume = value;
+ })
.OnComplete(() =>
{
+ if (AudioSource.IsDestroyed())
+ {
+ return;
+ }
IsUpdating = false;
StopAudio();
AudioSource.volume = initVolume;
});
}
+
+ ///
+ /// Makes starting this sound possible again,
+ /// if it was set to only play once.
+ ///
+ public void ResetOneShot()
+ {
+ if (!AudioSource.isPlaying)
+ {
+ WasOneShotTriggered = false;
+ }
+ }
}
diff --git a/Assets/Scripts/Managers/AudioManager.cs b/Assets/Scripts/Managers/AudioManager.cs
index d5801a1..32eaa39 100644
--- a/Assets/Scripts/Managers/AudioManager.cs
+++ b/Assets/Scripts/Managers/AudioManager.cs
@@ -1,8 +1,10 @@
+using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using log4net;
using UnityEditor;
+using UnityEditor.PackageManager;
using UnityEngine;
namespace Managers
@@ -173,16 +175,24 @@ namespace Managers
private GameObject SearchSound(string audioTag = null, int id = -1,
string prefabName = null)
{
- if (prefabName == null)
+ try
{
- return audioDictionary.
- Where(manageableAudio => manageableAudio.Key.audioTag == audioTag).
- First(manageableAudio => manageableAudio.Key.id == id).Value;
+ if (prefabName == null)
+ {
+ return audioDictionary.
+ Where(manageableAudio => manageableAudio.Key.audioTag == audioTag)?.
+ First(manageableAudio => manageableAudio.Key.id == id).Value;
+ }
+ else
+ {
+ return audioDictionary.
+ First(manageableAudio => manageableAudio.Value.name == prefabName).Value;
+ }
}
- else
+ catch (Exception e)
{
- return audioDictionary.
- First(manageableAudio => manageableAudio.Value.name == prefabName).Value;
+ Log.Error(e.Message);
+ return null;
}
}
diff --git a/Assets/Scripts/Ship.cs b/Assets/Scripts/Ship.cs
index fd76961..5b80631 100644
--- a/Assets/Scripts/Ship.cs
+++ b/Assets/Scripts/Ship.cs
@@ -28,6 +28,13 @@ public class Ship : MonoBehaviour
private Zone zone = Zone.NimbleZone;
private ManageableAudio ThrusterSound;
+ private ManageableAudio BoosterSound;
+ private ManageableAudio ZoneChangeSound;
+ private ManageableAudio TackleOpponentSound;
+ private ManageableAudio CriticalTackleOpponentSound;
+ private ManageableAudio BeingTackledSound;
+ private ManageableAudio BeingCriticallyTackledSound;
+ private ManageableAudio CrashOutOfBoundsSound;
void Awake()
{
@@ -37,7 +44,11 @@ public class Ship : MonoBehaviour
GetComponent();
}
body = GetComponent();
- ThrusterSound = AudioManager.G.GetLocalSound("sound", 1, gameObject.transform);
+ ThrusterSound = AudioManager.G.GetLocalSound("thruster", 1, gameObject.transform);
+ BoosterSound = AudioManager.G.GetLocalSound("booster", 1, gameObject.transform);
+ BeingTackledSound = AudioManager.G.GetLocalSound("normal_tackle", 1, gameObject.transform);
+ BeingCriticallyTackledSound = AudioManager.G.GetLocalSound("critical_tackle", 1, gameObject.transform);
+ //ZoneChangeSound = AudioManager.G.GetLocalSound("thruster_sound", 1, gameObject.transform);
}
// Start is called before the first frame update
@@ -88,6 +99,7 @@ public class Ship : MonoBehaviour
// Rotate the vehicle with the current steer velocity
// Calculate the magnitude of the acceleration with the current thrust
UpdateMovement();
+ UpdateSounds();
BoostStateUpdate(Time.deltaTime);
UpdateTackleResponse(isCriticalTackle);
}
@@ -97,19 +109,10 @@ public class Ship : MonoBehaviour
///
void UpdateMovement()
{
- if (math.abs(state.thrustInput) > 0)
- {
- ThrusterSound.PlayAudio();
- }
- else
- {
- ThrusterSound.FadeOutAudio(0.3f);
- }
//Debug.Log("inupdatemove " + currentThrustInput);
// Player rotation is always possible and same speed
transform.Rotate(0, 0, -props.steerVelocity * state.steerInput * Time.deltaTime);
- transform.localEulerAngles = new Vector3(0, 0, transform.localEulerAngles.z);
// Get and apply the current Gravity
state.currentGravity = forceManager.GetGravityForInstance(InstanceID)(transform);
@@ -159,7 +162,9 @@ public class Ship : MonoBehaviour
Debug.DrawRay(transform.position, transform.up * (currentVelocity.magnitude + 3) * 0.5f,
Color.black);
- body.transform.localPosition = body.transform.localPosition - new Vector3(0, 0, body.transform.localPosition.z);
+ // Fix the ship to the virtual 2D plane of the game
+ transform.localEulerAngles = new Vector3(0, 0, transform.localEulerAngles.z);
+ body.transform.localPosition -= new Vector3(0, 0, transform.localPosition.z);
}
///
@@ -324,10 +329,49 @@ public class Ship : MonoBehaviour
}
Vector3 colliderVelocity = collider.attachedRigidbody.velocity;
Vector3 tackleDirection = transform.position - collider.transform.position;
- tackleDirection = Vector3.ProjectOnPlane(tackleDirection, Vector3.Cross(transform.up, transform.right));
+
+ // tackleDirection = Vector3.ProjectOnPlane(tackleDirection,
+ // Vector3.Cross(transform.up, transform.right));
+
body.AddForce(colliderVelocity.magnitude * tackleDirection * tacklePowerFactor,
ForceMode.Acceleration);
UpdateTackleResponse(true);
}
+ void UpdateSounds()
+ {
+ if (math.abs(state.thrustInput) > 0 || IsBoosting())
+ {
+ ThrusterSound.PlayAudio(true);
+
+ ThrusterSound.ChangePitch(
+ math.smoothstep(0, props.normalMaxVelocity, body.velocity.magnitude));
+ }
+ else
+ {
+ ThrusterSound.FadeOutAudio(0.3f);
+ }
+ if (IsBoosting())
+ {
+ BoosterSound.PlayAudio(false, true);
+ }
+ else
+ {
+ BoosterSound.ResetOneShot();
+ }
+ if (isTackled && !isCriticalTackle)
+ {
+ BeingTackledSound.PlayAudio(false, true);
+ }
+ if (isCriticalTackle)
+ {
+ BeingCriticallyTackledSound.PlayAudio(false, true);
+ }
+ if (!isTackled)
+ {
+ BeingCriticallyTackledSound.ResetOneShot();
+ BeingTackledSound.ResetOneShot();
+ }
+ }
+
}
diff --git a/Assets/SlimUI/Modern Menu 1/Scripts/Managers/SlimUIMainMenu.cs b/Assets/SlimUI/Modern Menu 1/Scripts/Managers/SlimUIMainMenu.cs
index b7c6f5a..cbb1f39 100644
--- a/Assets/SlimUI/Modern Menu 1/Scripts/Managers/SlimUIMainMenu.cs
+++ b/Assets/SlimUI/Modern Menu 1/Scripts/Managers/SlimUIMainMenu.cs
@@ -100,8 +100,8 @@ namespace SlimUI.ModernMenu
firstMenu.SetActive(true);
// Position1();
SetThemeColors();
- MainMenuMusic = AudioManager.G.GetGlobalSound("music", 1, true);
- MainMenuMusic.PlayAudio();
+ MainMenuMusic = AudioManager.G.GetGlobalSound("main_menu_music", 1, true);
+ MainMenuMusic.PlayAudio(true);
}
void SetThemeColors()