Main change is the fixed main menu The other changes include newly added resources, like the new ground tile and blobby animations/designs I also experimented with the display size and camera To adapt to the new Blobby design, the default tile size was changed to 24x24
27 lines
1.0 KiB
Plaintext
27 lines
1.0 KiB
Plaintext
[remap]
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importer="aseprite.wizard.plugin"
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type="SpriteFrames"
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path="res://.import/neu-blobby-falllose_altitude.aseprite-5026cd44477475935af029c69cb83a32.res"
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[deps]
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source_file="res://assets/blobby/fall/neu-blobby-falllose_altitude.aseprite"
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dest_files=[ "res://.import/neu-blobby-falllose_altitude.aseprite-5026cd44477475935af029c69cb83a32.res" ]
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[params]
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split_layers=false
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exclude_layers_pattern=""
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only_visible_layers=false
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sheet_type="Packed"
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sprite_filename_pattern="{basename}.{layer}.{extension}"
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texture_strip/import_texture_strip=false
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texture_strip/filename_pattern="{basename}.{layer}.Strip.{extension}"
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texture_atlas/import_texture_atlas=false
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texture_atlas/filename_pattern="{basename}.{layer}.Atlas.{extension}"
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texture_atlas/frame_filename_pattern="{basename}.{layer}.{animation}.{frame}.Atlas.{extension}"
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animated_texture/import_animated_texture=false
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animated_texture/filename_pattern="{basename}.{layer}.{animation}.Texture.{extension}"
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animated_texture/frame_filename_pattern="{basename}.{layer}.{animation}.{frame}.Texture.{extension}"
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