41 lines
1.1 KiB
GDScript
41 lines
1.1 KiB
GDScript
extends Control
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# Smart ist es die notwendigen Resourcen vor dem Skriptstart zu laden
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onready var current_scene := get_tree().get_current_scene()
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onready var pause_overlay: ColorRect = get_node("PauseOverlay")
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onready var pause_title: Label = get_node("PauseOverlay/Title")
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var paused := false setget set_paused
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func _ready():
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#signalManager.connect("player_died", self, "_on_GlobalState_player_died")
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$ControlsMenu.visible = false
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pass
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func _on_GlobalState_player_died() -> void:
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self.paused = true
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pause_title.text = "You lost"
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("pause") && pause_title.text != "You lost" && !$ControlsMenu.visible:
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#not oder ! schaltet einen boolean um
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#Ist self hier notwendig?
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self.paused = not paused
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get_tree().set_input_as_handled()
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func set_paused(value: bool) -> void:
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paused = value
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get_tree().paused = value
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pause_overlay.visible = value
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if value == true:
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$PauseOverlay/VBoxContainer/Continue.grab_focus()
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func _on_Controls_button_up() -> void:
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$ControlsMenu.on_start()
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$ControlsMenu.visible = true
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$PauseOverlay.visible = false
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