extends Control # Smart ist es die notwendigen Resourcen vor dem Skriptstart zu laden onready var current_scene := get_tree().get_current_scene() onready var pause_overlay: ColorRect = get_node("PauseOverlay") onready var pause_title: Label = get_node("PauseOverlay/Title") var paused := false setget set_paused func _ready(): #signalManager.connect("player_died", self, "_on_GlobalState_player_died") $ControlsMenu.visible = false pass func _on_GlobalState_player_died() -> void: self.paused = true pause_title.text = "You lost" func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("pause") && pause_title.text != "You lost" && !$ControlsMenu.visible: #not oder ! schaltet einen boolean um #Ist self hier notwendig? self.paused = not paused get_tree().set_input_as_handled() func set_paused(value: bool) -> void: paused = value get_tree().paused = value pause_overlay.visible = value if value == true: $PauseOverlay/VBoxContainer/Continue.grab_focus() func _on_Controls_button_up() -> void: $ControlsMenu.on_start() $ControlsMenu.visible = true $PauseOverlay.visible = false