Blobby/src/UserInterface/Buttons/UserInterface.gd

40 lines
1.1 KiB
GDScript

extends Control
# Smart ist es die notwendigen Resourcen vor dem Skriptstart zu laden
onready var scene_tree := get_tree()
onready var pause_overlay: ColorRect = get_node("PauseOverlay")
onready var score: Label = get_node("Label")
onready var pause_title: Label = get_node("PauseOverlay/Title")
var paused := false setget set_paused
func _ready():
PlayerData.connect("score_updated", self, "update_interface")
PlayerData.connect("player_died", self, "_on_PlayerData_player_died")
update_interface()
# TODO Main Menu doesnt work when opened from here
func _on_PlayerData_player_died() -> void:
self.paused = true
pause_title.text = "You lost"
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("pause") and pause_title.text != "You lost":
#not oder ! schaltet einen boolean um
#Ist self hier notwendig?
self.paused = not paused
scene_tree.set_input_as_handled()
func update_interface() -> void:
score.text = "Score: %s" % PlayerData.score
func set_paused(value: bool) -> void:
paused = value
scene_tree.paused = value
pause_overlay.visible = value