extends Control # Smart ist es die notwendigen Resourcen vor dem Skriptstart zu laden onready var scene_tree := get_tree() onready var pause_overlay: ColorRect = get_node("PauseOverlay") onready var score: Label = get_node("Label") onready var pause_title: Label = get_node("PauseOverlay/Title") var paused := false setget set_paused func _ready(): PlayerData.connect("score_updated", self, "update_interface") PlayerData.connect("player_died", self, "_on_PlayerData_player_died") update_interface() # TODO Main Menu doesnt work when opened from here func _on_PlayerData_player_died() -> void: self.paused = true pause_title.text = "You lost" func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("pause") and pause_title.text != "You lost": #not oder ! schaltet einen boolean um #Ist self hier notwendig? self.paused = not paused scene_tree.set_input_as_handled() func update_interface() -> void: score.text = "Score: %s" % PlayerData.score func set_paused(value: bool) -> void: paused = value scene_tree.paused = value pause_overlay.visible = value