Blobby/src/Actors/Enemies/Beings/SimpleEnemy.tscn
Jakob Feldmann 1351dbb004 Added 3 simple enemy types
The first avoids falling off ledges,
the second falls only off of safe ledges
and the thirds darts towards the player when
he is touching the same unobstructed ground
it is on.
2022-07-12 18:05:34 +02:00

72 lines
2.3 KiB
Plaintext

[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/enemy/enemy.png" type="Texture" id=1]
[ext_resource path="res://src/Actors/Enemies/Beings/SimpleEnemy.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 2.72463, 1.17848 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 15.4794, 6.68174 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15.534, 10.0962 )
[node name="SimpleEnemy" type="KinematicBody2D" groups=["harmful"]]
collision_layer = 2
collision_mask = 9
script = ExtResource( 2 )
[node name="enemy" type="Sprite" parent="."]
position = Vector2( 0, -1.90735e-06 )
scale = Vector2( 0.286789, 0.276348 )
texture = ExtResource( 1 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
position = Vector2( 1362.81, -0.138177 )
scale = Vector2( 15.4865, 1.28502 )
rect = Rect2( -89, -10, 2, 20 )
process_parent = true
physics_process_parent = true
[node name="EnemyBody" type="CollisionShape2D" parent="." groups=["harmful"]]
position = Vector2( 0, 6.48802 )
scale = Vector2( 5.68128, 5.29182 )
shape = SubResource( 1 )
[node name="StompDetector" type="Area2D" parent="." groups=["weakpoint"]]
modulate = Color( 0, 0.0392157, 1, 1 )
position = Vector2( 0, -6.44095 )
collision_layer = 2
input_pickable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDetector"]
shape = SubResource( 2 )
[node name="LedgeDetectorRays" type="Node2D" parent="."]
position = Vector2( -14, 12 )
[node name="RayCast2D" type="RayCast2D" parent="LedgeDetectorRays"]
position = Vector2( 1, 0 )
enabled = true
cast_to = Vector2( 0, 2 )
collision_mask = 120
[node name="RayCast2D2" type="RayCast2D" parent="LedgeDetectorRays"]
position = Vector2( 27, 0 )
enabled = true
cast_to = Vector2( 0, 2 )
collision_mask = 120
[node name="EnemySkin" type="Area2D" parent="." groups=["player"]]
process_priority = -1
collision_mask = 126
[node name="CollisionPolygon2D" type="CollisionShape2D" parent="EnemySkin"]
position = Vector2( 5.96046e-07, 2.5 )
scale = Vector2( 1.03, 1.04 )
shape = SubResource( 3 )
[connection signal="body_entered" from="StompDetector" to="." method="_on_StompDetector_body_entered"]
[connection signal="area_entered" from="EnemySkin" to="." method="_on_EnemySkin_area_entered"]