[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/enemy/enemy.png" type="Texture" id=1] [ext_resource path="res://src/Actors/Enemies/Beings/SimpleEnemy.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 2.72463, 1.17848 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 15.4794, 6.68174 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 15.534, 10.0962 ) [node name="SimpleEnemy" type="KinematicBody2D" groups=["harmful"]] collision_layer = 2 collision_mask = 9 script = ExtResource( 2 ) [node name="enemy" type="Sprite" parent="."] position = Vector2( 0, -1.90735e-06 ) scale = Vector2( 0.286789, 0.276348 ) texture = ExtResource( 1 ) [node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."] position = Vector2( 1362.81, -0.138177 ) scale = Vector2( 15.4865, 1.28502 ) rect = Rect2( -89, -10, 2, 20 ) process_parent = true physics_process_parent = true [node name="EnemyBody" type="CollisionShape2D" parent="." groups=["harmful"]] position = Vector2( 0, 6.48802 ) scale = Vector2( 5.68128, 5.29182 ) shape = SubResource( 1 ) [node name="StompDetector" type="Area2D" parent="." groups=["weakpoint"]] modulate = Color( 0, 0.0392157, 1, 1 ) position = Vector2( 0, -6.44095 ) collision_layer = 2 input_pickable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="StompDetector"] shape = SubResource( 2 ) [node name="LedgeDetectorRays" type="Node2D" parent="."] position = Vector2( -14, 12 ) [node name="RayCast2D" type="RayCast2D" parent="LedgeDetectorRays"] position = Vector2( 1, 0 ) enabled = true cast_to = Vector2( 0, 2 ) collision_mask = 120 [node name="RayCast2D2" type="RayCast2D" parent="LedgeDetectorRays"] position = Vector2( 27, 0 ) enabled = true cast_to = Vector2( 0, 2 ) collision_mask = 120 [node name="EnemySkin" type="Area2D" parent="." groups=["player"]] process_priority = -1 collision_mask = 126 [node name="CollisionPolygon2D" type="CollisionShape2D" parent="EnemySkin"] position = Vector2( 5.96046e-07, 2.5 ) scale = Vector2( 1.03, 1.04 ) shape = SubResource( 3 ) [connection signal="body_entered" from="StompDetector" to="." method="_on_StompDetector_body_entered"] [connection signal="area_entered" from="EnemySkin" to="." method="_on_EnemySkin_area_entered"]