1533e94fa2
fix: Frogs avoiding pits, Frog leash spawning on level load
2023-04-06 15:54:07 +02:00
3fd696d988
fix: reworked stomping mechanic
2023-04-04 20:42:16 +02:00
Jakob Feldmann
96fe70fefc
Elevator Button reagiert auf "E"
2023-03-14 16:36:27 +01:00
ccb013d93c
Global Achievement State
2023-03-14 14:51:59 +01:00
d5197ea39e
Überholtes Management Level State und Signals
2023-03-12 22:45:00 +01:00
62217c87fc
Matured flying enemy, cam fix, frog eats flying enemy
2023-03-06 19:51:36 +01:00
9b3676fe2c
Camera Overhaul (preliminary)
2023-01-16 21:07:48 +01:00
67031e101b
Frog with simple rope
2023-01-02 23:47:07 +01:00
0c5c2112b4
Unfunctional slope rotation, renamed globals
2022-10-18 18:27:04 +02:00
ce838b0602
first background, new grass asset, player-detached camera
2022-10-17 21:15:19 +02:00
7f55ddfc22
Drop through one way platform
2022-09-25 17:46:57 +02:00
Jakob Feldmann
bf40a26afe
Included ducking/sliding and switched to anim tree
2022-07-26 19:57:41 +02:00
59e87c846a
Duck and slide states and handling stub
2022-07-25 22:51:27 +02:00
f79e483a57
Acceleration independent of physics fps, tile fix
...
The tiles had not perfectly quadratic shapes, so they caused some bugs.
I also made a adjustment to the reverse movement check and
the recovery of the strafe move
when touching walls.
2022-07-10 20:54:38 +02:00
f75c76e437
Flying Laser Cutters
2022-07-10 16:44:46 +02:00
193bad8702
Rotating ore, flying laser cutter art
2022-07-04 21:19:09 +02:00
Jakob Feldmann
6951028145
First level prototype, fixed inair movement
2022-06-27 22:39:55 +02:00
db1696721f
Changed start window size to be bigger
2022-06-25 15:52:58 +02:00
38c61eefd6
Fixed Main Menu with level select, new Tile Sizes & assets
...
Main change is the fixed main menu
The other changes include newly added resources, like
the new ground tile and blobby animations/designs
I also experimented with the display size and camera
To adapt to the new Blobby design, the default tile size was changed
to 24x24
2022-06-25 14:27:12 +02:00
9cef352fe2
Fixed spring impact registration, camera tilemap limit
...
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.
The players camera is now limited to the extends of the tilemap.
I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.
2022-06-19 18:12:29 +02:00
40ac349bf1
Default texture import, animation test assets
2022-06-14 18:05:32 +02:00
1a45a0ca84
Group based area/body detection, walljump fix
2022-06-02 19:18:10 +02:00
9c2a01f8a1
Renamed Areas and Bodies, slight restructure, preliminary spring
2022-05-23 16:19:32 +02:00
8ea91e0f05
Spring with capsuled physics(no interaction)
2022-05-17 14:39:48 +02:00
e421662534
New blobby character, overhauled project structure
2022-05-16 12:46:06 +02:00
82028789e7
Midair boost, easier walljump, dpad fix, physic adjustments
2021-05-18 15:23:09 +02:00
61cd57c253
Stone Texture, Wallslide/Jump, Level One Draft
2021-05-09 19:44:05 +02:00
ce04af9332
walk/run states, in-air movement, gravity fix
2021-04-13 23:46:07 +02:00
7d3a99b284
Working jumps and friction
2021-04-11 01:54:59 +02:00
67f2466f8c
Player Movement intiated via the PlayerStateMachine
2021-03-14 13:25:52 +01:00
Jakob Feldmann
6500d525cd
RayCaster Tutorial angefangen
2021-01-08 18:28:32 +01:00
Jakob Feldmann
2c4d089643
Result of the GDQuest Tutorial
2020-08-06 10:40:10 +02:00