Instead of checking the height of the entry of blobbys hitbox
in the enemy stomping area, the success of the stomp now depends
on the angle of entry into the stomping area.
The tiles had not perfectly quadratic shapes, so they caused some bugs.
I also made a adjustment to the reverse movement check and
the recovery of the strafe move
when touching walls.
Main change is the fixed main menu
The other changes include newly added resources, like
the new ground tile and blobby animations/designs
I also experimented with the display size and camera
To adapt to the new Blobby design, the default tile size was changed
to 24x24
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.
The players camera is now limited to the extends of the tilemap.
I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.