Commit Graph

41 Commits

Author SHA1 Message Date
349e8b332b Testing Death Animations and Shaders 2023-03-15 21:00:48 +01:00
3ef7f40cae Shield Vending Prop, Frog Jumpheight fix, Demo Setup 2023-03-15 00:25:04 +01:00
d725970539 Small fixes 2023-03-14 15:14:10 +01:00
156a28cb88 Besserer Flyer sprite 2023-03-14 15:06:28 +01:00
5e502e5c87 Flyer angepasst, kein stomp 2023-03-14 14:55:18 +01:00
ccb013d93c Global Achievement State 2023-03-14 14:51:59 +01:00
1fd9f6b690 Frogs compatible with springs 2023-03-13 18:49:22 +01:00
d5197ea39e Überholtes Management Level State und Signals 2023-03-12 22:45:00 +01:00
2062e84d09 Third Level 2023-03-07 19:09:34 +01:00
068c86796f Iridescent Bubble Shield, Flyer Prototype Art 2023-03-07 18:42:30 +01:00
2d3d0355d5 Artwork experiments 2023-03-07 16:31:01 +01:00
62217c87fc Matured flying enemy, cam fix, frog eats flying enemy 2023-03-06 19:51:36 +01:00
9bb25a7cbe Basic flying enemy with navigation 2023-02-21 18:37:10 +01:00
d3df3b1424 Fixes for jump height and jump on top 2023-02-20 14:07:27 +01:00
53215e0673 Frog Artwork and Flyer/Navigation Start 2023-02-15 14:53:41 +01:00
28fd3a9ba9 Major Frog AI improvments, Cam Fix 2023-02-07 16:15:52 +01:00
b83804b0c3 Smart Frog, No Air-Dash 2023-01-31 21:56:39 +01:00
9b3676fe2c Camera Overhaul (preliminary) 2023-01-16 21:07:48 +01:00
35b525dff9 Improved Rope behaviour
The rope now spawns with the appropriate
length for the movement radius of the frog.
This is also  true for the death rope respawn.
Looks nice :)
2023-01-10 15:04:11 +01:00
f4889b22a8 Bound Frog behaviour update
The frog can now aquire a target.
It jumps more frequently until it loses sight
for some period of time.
2023-01-10 14:16:30 +01:00
db04c9d3d5 Frog reverses direction correctly when jumping 2023-01-07 01:39:12 +01:00
3689e9a43b Frog jumps only within radius 2023-01-05 00:02:09 +01:00
7a7c1638ba Frog can be knocked out and also die
If the frog sleeps it will drop down and not move,
it's also rendered unharmful.
When it dies, a new Rope attached to an empty
collar is spawned :(
2023-01-04 23:07:13 +01:00
d710219cfd New BoundFrog scene manages rope + frog 2023-01-03 19:23:45 +01:00
67031e101b Frog with simple rope 2023-01-02 23:47:07 +01:00
69ad83369d Beginning Frog, new background/assets 2022-12-13 15:14:29 +01:00
4ccca8b0ae Working caterpillar movement 2022-11-21 21:47:04 +01:00
8a7df91bc1 Scuffed caterpillar enemy 2022-11-15 20:34:35 +01:00
0c5c2112b4 Unfunctional slope rotation, renamed globals 2022-10-18 18:27:04 +02:00
ce838b0602 first background, new grass asset, player-detached camera 2022-10-17 21:15:19 +02:00
Jakob Feldmann
bf40a26afe Included ducking/sliding and switched to anim tree 2022-07-26 19:57:41 +02:00
1351dbb004 Added 3 simple enemy types
The first avoids falling off ledges,
the second falls only off of safe ledges
and the thirds darts towards the player when
he is touching the same unobstructed ground
it is on.
2022-07-12 18:05:34 +02:00
f75c76e437 Flying Laser Cutters 2022-07-10 16:44:46 +02:00
85348bbd3f Turret Laserpointer and raycast selfcollision fix 2022-06-25 15:43:49 +02:00
68511984c7 Added laserpoint to turret scene & move testlevel 2022-06-20 23:00:43 +02:00
9cef352fe2 Fixed spring impact registration, camera tilemap limit
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.

The players camera is now limited to the extends of the tilemap.

I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.
2022-06-19 18:12:29 +02:00
Jakob Feldmann
ad5c9d6d78 Turret anim transition into search & firing rate 2022-06-11 22:32:53 +02:00
Jakob Feldmann
5359d5dd75 Fixed Turret incorrectly using references to freed objects 2022-06-11 15:49:35 +02:00
bd6103a766 Turret shoots, can loose player 2022-06-07 19:47:08 +02:00
162a5b485e Simple turret tracks player in limited angles 2022-06-07 17:26:01 +02:00
c3ed976783 Turret state machine stub and default state 2022-06-04 21:14:49 +02:00