fix for last commit: stomping restored
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@ -25,6 +25,8 @@ var shielded = false
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# When the Enemy stomp AREA enters the enemy collision area -> stomp
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# When the Enemy stomp AREA enters the enemy collision area -> stomp
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func _on_BlobbySkin_area_entered(area: Area2D) -> void:
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func _on_BlobbySkin_area_entered(area: Area2D) -> void:
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if area.is_in_group("weakpoint"):
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stomping = true
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if area.is_in_group("harmful") && !levelState.is_dead:
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if area.is_in_group("harmful") && !levelState.is_dead:
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die()
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die()
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if area.is_in_group("pit"):
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if area.is_in_group("pit"):
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