From 403750a9b0490b8bf4a31f61f842dba00f1fb750 Mon Sep 17 00:00:00 2001 From: Jakob Feldmann Date: Tue, 4 Apr 2023 16:46:25 +0200 Subject: [PATCH] fix for last commit: stomping restored --- src/Actors/Blobby/Blobby.gd | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Actors/Blobby/Blobby.gd b/src/Actors/Blobby/Blobby.gd index 4ee87d5..cccd7a3 100644 --- a/src/Actors/Blobby/Blobby.gd +++ b/src/Actors/Blobby/Blobby.gd @@ -25,6 +25,8 @@ var shielded = false # When the Enemy stomp AREA enters the enemy collision area -> stomp func _on_BlobbySkin_area_entered(area: Area2D) -> void: + if area.is_in_group("weakpoint"): + stomping = true if area.is_in_group("harmful") && !levelState.is_dead: die() if area.is_in_group("pit"):