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AffectingForcesManager.cs
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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AffectingForcesManager.cs.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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Announcments.cs
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feat: tackle response differentiation, announcement queue
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2024-01-06 16:21:15 +01:00 |
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Announcments.cs.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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BoostCapacityUI.cs
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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BoostCapacityUI.cs.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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CameraOperator.cs
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feat: basic two player one keyboard input
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2024-01-05 00:12:48 +01:00 |
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CameraOperator.cs.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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GameManager.cs
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chore: new filenames according to new Style Guide
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2024-02-22 20:31:19 +01:00 |
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GameManager.cs.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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HitFeedbackTestObjectBehavior.cs
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chore: new filenames according to new Style Guide
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2024-02-22 20:31:19 +01:00 |
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HitFeedbackTestObjectBehavior.cs.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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MeshWireframeComputor.cs
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feat: shader experiments, for new look. Work in Progress!
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2024-02-15 14:08:35 +01:00 |
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MeshWireframeComputor.cs.meta
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feat: shader experiments, for new look. Work in Progress!
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2024-02-15 14:08:35 +01:00 |
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NimbleZoneDetection.cs
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feat: shader ripples depending on velocity, added wing collision
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2024-02-23 18:37:13 +01:00 |
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NimbleZoneDetection.cs.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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PlayerController.cs
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chore: new filenames according to new Style Guide
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2024-02-22 20:31:19 +01:00 |
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PlayerController.cs.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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PlayerManager.cs
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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PlayerManager.cs.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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TackleDetection.cs
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feat: shader ripples depending on velocity, added wing collision
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2024-02-23 18:37:13 +01:00 |
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TackleDetection.cs.meta
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feat: tackle response differentiation, announcement queue
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2024-01-06 16:21:15 +01:00 |
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ZoneRules.cs
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feat: shader ripples depending on velocity, added wing collision
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2024-02-23 18:37:13 +01:00 |
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ZoneRules.cs.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |