This can be seen as the initial state of the project after the released demo.
The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
- Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net
It is really a complete overhaul of the projects structure and management.
31 lines
666 B
C#
31 lines
666 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace SlimUI.ModernMenu{
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[System.Serializable]
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public class ThemedUIElement : ThemedUI {
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[Header("Parameters")]
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Color outline;
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Image image;
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GameObject message;
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public enum OutlineStyle {solidThin, solidThick, dottedThin, dottedThick};
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public bool hasImage = false;
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public bool isText = false;
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protected override void OnSkinUI(){
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base.OnSkinUI();
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if(hasImage){
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image = GetComponent<Image>();
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image.color = themeController.currentColor;
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}
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message = gameObject;
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if(isText){
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message.GetComponent<TextMeshPro>().color = themeController.textColor;
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}
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}
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}
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} |