Space-Smash-Out/Assets/Scripts/UI/JoinPrompt.cs
Jakob Feldmann 64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00

29 lines
558 B
C#

using System;
using Managers;
using TMPro;
using UnityEngine;
public class JoinPrompt : MonoBehaviour
{
public int playerNumber;
[SerializeField]
private TextMeshProUGUI textMesh;
private Player player;
public void PromptInput(Player player)
{
this.player = player;
ControlsManager.G.PlayerControlAssigned +=
(o, playerControl) => PromptFinished(playerControl);
}
public void PromptFinished(Tuple<int, UniqueControl> playerControl)
{
if (player.playerNumber != playerControl.Item1)
{
return;
}
gameObject.SetActive(false);
}
}