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Packages/com.unity.testtools.codecoverage
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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AudioManager.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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BurstAotSettings_StandaloneWindows.json
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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BurstAotSettings_WebGL.json
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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ClusterInputManager.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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CommonBurstAotSettings.json
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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DynamicsManager.asset
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feat: shader ripples depending on velocity, added wing collision
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2024-02-23 18:37:13 +01:00 |
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EditorBuildSettings.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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EditorSettings.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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GraphicsSettings.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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InputManager.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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MemorySettings.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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NavMeshAreas.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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PackageManagerSettings.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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Physics2DSettings.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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PresetManager.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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ProjectSettings.asset
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feat: multiple ripples for nimble zone shader, boundary post processing glow
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2024-02-22 00:21:32 +01:00 |
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ProjectVersion.txt
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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QualitySettings.asset
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feat: multiple ripples for nimble zone shader, boundary post processing glow
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2024-02-22 00:21:32 +01:00 |
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SceneTemplateSettings.json
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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ShaderGraphSettings.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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TagManager.asset
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feat: shader ripples depending on velocity, added wing collision
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2024-02-23 18:37:13 +01:00 |
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TimelineSettings.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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TimeManager.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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UnityConnectSettings.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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URPProjectSettings.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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VersionControlSettings.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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VFXManager.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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XRSettings.asset
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |