17 lines
386 B
C#
17 lines
386 B
C#
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class ZoneRules : MonoBehaviour
|
|
{
|
|
public event OnPlayZoneExited onPlayZoneExited;
|
|
public delegate void OnPlayZoneExited(GameObject go);
|
|
private void OnTriggerExit(Collider collider)
|
|
{
|
|
if (onPlayZoneExited != null && collider.tag == "Player")
|
|
{
|
|
onPlayZoneExited.Invoke(collider.gameObject);
|
|
}
|
|
}
|
|
}
|