Space-Smash-Out/Assets/Scripts/PlayerManager.cs

22 lines
461 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerManager : MonoBehaviour
{
private PlayerInputManager pim;
[SerializeReference]
private CameraOperator cameraOperator;
// Start is called before the first frame update
void Awake()
{
pim = GetComponent<PlayerInputManager>();
}
public void OnPlayerJoined(PlayerInput pi)
{
cameraOperator.AddPlayer(pi.gameObject);
}
}