Space-Smash-Out/ProjectSettings
Jakob Feldmann a3fa41eae2 fix: instead of using the log4uni wrapper, I wrote my own
This wrapper essentially restricts the logger to the unity console, when using WebGL, while I don't need to change any Reference to LogManager or Log.Debug(etc) in my code.
2024-04-20 16:26:28 +02:00
..
Packages/com.unity.testtools.codecoverage init: first prototype state 2023-12-24 22:43:42 +01:00
AudioManager.asset init: first prototype state 2023-12-24 22:43:42 +01:00
BurstAotSettings_StandaloneWindows.json init: first prototype state 2023-12-24 22:43:42 +01:00
BurstAotSettings_WebGL.json init: first prototype state 2023-12-24 22:43:42 +01:00
ClusterInputManager.asset init: first prototype state 2023-12-24 22:43:42 +01:00
CommonBurstAotSettings.json init: first prototype state 2023-12-24 22:43:42 +01:00
DynamicsManager.asset fix: introduced assetbundles, instead of reading from folder 2024-04-18 20:23:17 +02:00
EditorBuildSettings.asset feat: new ingame pause menu, with transition to main menu 2024-04-17 00:52:58 +02:00
EditorSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
GraphicsSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
InputManager.asset init: first prototype state 2023-12-24 22:43:42 +01:00
MemorySettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
NavMeshAreas.asset init: first prototype state 2023-12-24 22:43:42 +01:00
PackageManagerSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
Physics2DSettings.asset feat: Added FishNet plugin to project and began implementing/testing online multiplayer 2024-04-18 20:24:22 +02:00
PresetManager.asset init: first prototype state 2023-12-24 22:43:42 +01:00
ProjectSettings.asset fix: instead of using the log4uni wrapper, I wrote my own 2024-04-20 16:26:28 +02:00
ProjectVersion.txt feat: audio management/playback features 2024-04-10 16:57:25 +02:00
QualitySettings.asset feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
SceneTemplateSettings.json init: first prototype state 2023-12-24 22:43:42 +01:00
ShaderGraphSettings.asset feat: audio management/playback features 2024-04-10 16:57:25 +02:00
TagManager.asset feat: whole project restructuring 2024-04-01 23:06:39 +02:00
TimelineSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
TimeManager.asset init: first prototype state 2023-12-24 22:43:42 +01:00
UnityConnectSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
URPProjectSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
VersionControlSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
VFXManager.asset init: first prototype state 2023-12-24 22:43:42 +01:00
XRSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00