Space-Smash-Out/Assets/Scripts/ZoneRules.cs

17 lines
358 B
C#

using System;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ZoneRules : MonoBehaviour
{
public event OnPlayZoneExited onPlayZoneExited;
public delegate void OnPlayZoneExited(GameObject go);
private void OnTriggerExit(Collider collider)
{
if (onPlayZoneExited != null)
{
onPlayZoneExited.Invoke(collider.gameObject);
}
}
}