Space-Smash-Out/Assets/Models
2024-02-22 00:21:32 +01:00
..
Legacy feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
SpaceShips feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
HexSphere Variant.mat feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
HexSphere Variant.mat.meta feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
HexSphere.bin init: first prototype state 2023-12-24 22:43:42 +01:00
HexSphere.bin.meta init: first prototype state 2023-12-24 22:43:42 +01:00
HexSphere.gltf init: first prototype state 2023-12-24 22:43:42 +01:00
HexSphere.gltf.meta init: first prototype state 2023-12-24 22:43:42 +01:00
HexSphere.obj feat: lit transparent complex lit urp shader with wobble 2024-02-20 11:40:42 +01:00
HexSphere.obj.meta feat: lit transparent complex lit urp shader with wobble 2024-02-20 11:40:42 +01:00
High-Poly-Sphere-JellyShader.obj feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
High-Poly-Sphere-JellyShader.obj.meta feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
HitFeedbackTestObject.glb init: first prototype state 2023-12-24 22:43:42 +01:00
HitFeedbackTestObject.glb.meta init: first prototype state 2023-12-24 22:43:42 +01:00
Legacy.meta feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
PlayZoneBoundary.bin init: first prototype state 2023-12-24 22:43:42 +01:00
PlayZoneBoundary.bin.meta init: first prototype state 2023-12-24 22:43:42 +01:00
PlayZoneBoundary.gltf init: first prototype state 2023-12-24 22:43:42 +01:00
PlayZoneBoundary.gltf.meta init: first prototype state 2023-12-24 22:43:42 +01:00
SpaceShips.meta feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00