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Legacy
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feat: multiple ripples for nimble zone shader, boundary post processing glow
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2024-02-22 00:21:32 +01:00 |
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SpaceShips
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feat: multiple ripples for nimble zone shader, boundary post processing glow
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2024-02-22 00:21:32 +01:00 |
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HexSphere Variant.mat
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feat: multiple ripples for nimble zone shader, boundary post processing glow
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2024-02-22 00:21:32 +01:00 |
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HexSphere Variant.mat.meta
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feat: multiple ripples for nimble zone shader, boundary post processing glow
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2024-02-22 00:21:32 +01:00 |
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HexSphere.bin
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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HexSphere.bin.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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HexSphere.gltf
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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HexSphere.gltf.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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HexSphere.obj
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feat: lit transparent complex lit urp shader with wobble
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2024-02-20 11:40:42 +01:00 |
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HexSphere.obj.meta
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feat: lit transparent complex lit urp shader with wobble
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2024-02-20 11:40:42 +01:00 |
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High-Poly-Sphere-JellyShader.obj
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feat: multiple ripples for nimble zone shader, boundary post processing glow
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2024-02-22 00:21:32 +01:00 |
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High-Poly-Sphere-JellyShader.obj.meta
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feat: multiple ripples for nimble zone shader, boundary post processing glow
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2024-02-22 00:21:32 +01:00 |
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HitFeedbackTestObject.glb
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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HitFeedbackTestObject.glb.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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Legacy.meta
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feat: multiple ripples for nimble zone shader, boundary post processing glow
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2024-02-22 00:21:32 +01:00 |
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PlayZoneBoundary.bin
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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PlayZoneBoundary.bin.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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PlayZoneBoundary.gltf
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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PlayZoneBoundary.gltf.meta
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init: first prototype state
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2023-12-24 22:43:42 +01:00 |
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SpaceShips.meta
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feat: multiple ripples for nimble zone shader, boundary post processing glow
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2024-02-22 00:21:32 +01:00 |