Space-Smash-Out/ProjectSettings
Jakob Feldmann 64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00
..
Packages/com.unity.testtools.codecoverage init: first prototype state 2023-12-24 22:43:42 +01:00
AudioManager.asset init: first prototype state 2023-12-24 22:43:42 +01:00
BurstAotSettings_StandaloneWindows.json init: first prototype state 2023-12-24 22:43:42 +01:00
BurstAotSettings_WebGL.json init: first prototype state 2023-12-24 22:43:42 +01:00
ClusterInputManager.asset init: first prototype state 2023-12-24 22:43:42 +01:00
CommonBurstAotSettings.json init: first prototype state 2023-12-24 22:43:42 +01:00
DynamicsManager.asset feat: shader ripples depending on velocity, added wing collision 2024-02-23 18:37:13 +01:00
EditorBuildSettings.asset feat: whole project restructuring 2024-04-01 23:06:39 +02:00
EditorSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
GraphicsSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
InputManager.asset init: first prototype state 2023-12-24 22:43:42 +01:00
MemorySettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
NavMeshAreas.asset init: first prototype state 2023-12-24 22:43:42 +01:00
PackageManagerSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
Physics2DSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
PresetManager.asset init: first prototype state 2023-12-24 22:43:42 +01:00
ProjectSettings.asset feat: whole project restructuring 2024-04-01 23:06:39 +02:00
ProjectVersion.txt init: first prototype state 2023-12-24 22:43:42 +01:00
QualitySettings.asset feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
SceneTemplateSettings.json init: first prototype state 2023-12-24 22:43:42 +01:00
ShaderGraphSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
TagManager.asset feat: whole project restructuring 2024-04-01 23:06:39 +02:00
TimelineSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
TimeManager.asset init: first prototype state 2023-12-24 22:43:42 +01:00
UnityConnectSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
URPProjectSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
VersionControlSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
VFXManager.asset init: first prototype state 2023-12-24 22:43:42 +01:00
XRSettings.asset init: first prototype state 2023-12-24 22:43:42 +01:00