Space-Smash-Out/Assets/TextMesh Pro/Resources
Jakob Feldmann 64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00
..
Fonts & Materials feat: whole project restructuring 2024-04-01 23:06:39 +02:00
Sprite Assets init: first prototype state 2023-12-24 22:43:42 +01:00
Style Sheets init: first prototype state 2023-12-24 22:43:42 +01:00
Fonts & Materials.meta init: first prototype state 2023-12-24 22:43:42 +01:00
LineBreaking Following Characters.txt init: first prototype state 2023-12-24 22:43:42 +01:00
LineBreaking Following Characters.txt.meta init: first prototype state 2023-12-24 22:43:42 +01:00
LineBreaking Leading Characters.txt init: first prototype state 2023-12-24 22:43:42 +01:00
LineBreaking Leading Characters.txt.meta init: first prototype state 2023-12-24 22:43:42 +01:00
Sprite Assets.meta init: first prototype state 2023-12-24 22:43:42 +01:00
Style Sheets.meta init: first prototype state 2023-12-24 22:43:42 +01:00
TMP Settings.asset init: first prototype state 2023-12-24 22:43:42 +01:00
TMP Settings.asset.meta init: first prototype state 2023-12-24 22:43:42 +01:00