Space-Smash-Out/Assets/Scripts/Managers
Jakob Feldmann 6dc42a05cc feat: Apply an audio effect to every manageable audio on a gameobject
A new AudioManager Method triggers a signal which is received by every
ManageableAudio instance. If the causer of the signal is the same transform as the parent of the ManageableAudio, a change in AudioEffects is caused.
2024-04-13 15:56:20 +02:00
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AffectingForcesManager.cs feat: whole project restructuring 2024-04-01 23:06:39 +02:00
AffectingForcesManager.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
AudioManager.cs feat: Apply an audio effect to every manageable audio on a gameobject 2024-04-13 15:56:20 +02:00
AudioManager.cs.meta feat: audio management/playback features 2024-04-10 16:57:25 +02:00
CharacterManager.cs feat: whole project restructuring 2024-04-01 23:06:39 +02:00
CharacterManager.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
ControlsManager.cs feat: whole project restructuring 2024-04-01 23:06:39 +02:00
ControlsManager.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
GameManager.cs feat: audio management/playback features 2024-04-10 16:57:25 +02:00
GameManager.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
MatchManager.cs feat: Apply an audio effect to every manageable audio on a gameobject 2024-04-13 15:56:20 +02:00
MatchManager.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
PlayerManager.cs feat: whole project restructuring 2024-04-01 23:06:39 +02:00
PlayerManager.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
StatisticsManager.cs feat: whole project restructuring 2024-04-01 23:06:39 +02:00
StatisticsManager.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
UIManager.cs feat: whole project restructuring 2024-04-01 23:06:39 +02:00
UIManager.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00